git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1906 c06c8d41-db1a-0410-9941-cceddc491573
CI5VTLSMB2L5W5ZVKDZEJFUARGSZP2FUSTRFV3MG6U44TDDUYH5AC L5CVPV5IUBSO4EE3WK4O6SQGIMIEPSMQONFBWEVGJBR2HATLPZIAC 5TKGFHC6X2JYR3MVN5T2XU2VWG45V7HGEI45H3BZ4B55WPULZEFAC T6YW32VLZX2KKDMIS4G562ER73VHCAQZOQ6P4LSLVGVN25UD5UJQC GQL5SIGBHLU3FMCE54XVGLRY5AZHRM6DUEB722REA2DPLGJSN6EQC MI7CWKRDXHAU7PIHLXXOSFBULRGT2OOMIMOSQLMVYOUVGABIVXGAC H3552BCIAVBLKAYKE4DHFLBLFW5RGRMYBMRRYHYEB5IPIJRUVU5QC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC FOCWL2MOKK6BNARCKZIN6DPTOYRFILRJLURUT2JBORS25MMVGGSQC SIKFXNXSAMU6IYRGDG6SWP3LOX6SEE7PDFA7RVQAGG2SLWQ72D2QC U7BN4TQ36FIOAGBVWQ4A6VXFZN2GETLGCLD4E3MCBA7OQ3TXYUXQC LS3DAZVRDCXVN2BKBC6RGCKO3R43Z7HKG4GXJWLBK4AKBL2G6QDQC MNUMFTIMJEOQKHXX7PGCLAPAK6KDDECBQBQIF5SL3TKWLBDWJ6KQC VCISXSXE6WGRO6PQN7Y6IFZ7C4VFUMKQK6KGAXA6YZ5RCZIB64WAC IGHO5UHUXYBLIHLUMLZ672YHAYUSK4FSFX7SA42XARIKLIMCVLUAC KFM2ARORBIJ6BGX456VFW7EAVRIYBVFUV53JH63GSKNOKVPJWQ2QC XMYIMODXZ6LEVWF4MXRDFGASH23QMXI27MKXFQRKZ2H73GVAQHXAC RRADDS444JWSL4KOJKNZFAIMWMZRLFR4KZPC2MJBCJPEPINC5CPQC NAME: lemuel_trickyentry_riverTAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(, ABCSUBST: A:=, B:x, C:xCHANCE: 1MAPxxxxxxxxxxxxxxxxxxxxxxWA{...(...[xxxxxxxwWx.........xxxxxxwwWB.........xxxxxxwwWx.........xxxxxxwwWC.........xxxxxxxWwx.........xxxxxxxWwww........xxxxxxWxwwwwwwww...xxxxxxWxxwwwwwwwwwwxxxxxxxWxxwwwwwwwwwwwxxxxxWxx...wwwwwwwwwxxxxwWx........wwwwxxxwxw+.........xwwwxxwxxx.........xxwwxxxxxx.........xxxwxxxxxx.........xxxxxxxxxx.........xxxxxENDMAP
NAME: david_trickyentry_005_aTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAP@..................@..wwww........llll...w.wwww......llllll..ww{}ww......llllll..wwwwww......llllll...wwww..bbbb..llll.........bbbbbb..............bbbbbb..............bbbbbb...............bbbb........@..................@ENDMAP
NAME: david_trickyentry_005_bTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAP@..................@..wwww........llll...wwwwww......llllll..wwwwww......ll}{ll..wwwwww......llll.l...wwww..bbbb..llll.........bbbbbb..............bbbbbb..............bbbbbb...............bbbb........@..................@ENDMAPNAME: david_trickyentry_005_cTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAP@..................@..wwww........llll...wwwwww......llllll..wwwwww......llllll..wwwwww......llllll...wwww..b=bb..llll.........bb.bbb..............bb{}bb..............bb.b=b...............b=bb........@..................@ENDMAPNAME: david_trickyentry_005_dTAGS: entry no_monster_genORIENT: floatCHANCE: 1MAP@..................@..wwww........llll...wwwwww..{}..llllll..wwwwww......llllll..wwwwww......llllll...wwww..bbbb..llll.........bbbbbb..............bbbbbb..............bbbbbb...............bbbb........@..................@ENDMAP
# Caged furyNAME: david_trickyentry_006TAGS: entryMONS: w:30 nothing / wormMONS: w:30 nothing / ooze / weight:2 jellyMONS: w:30 nothing / jackal / ratFLAGS: no_rotateORIENT: floatSUBST: ?=GxSHUFFLE: xc, 123MAP..................xxxxxxxxxxxxxxx..x1231321332212x..x2312132211323x..x3123213123132x..x?????G+G?????x..x.............x..=T....xxx....T=..x.....({[.....x..x..T.......T..x..xxx=xxxxxxx=xxx..................ENDMAP############################################################################### Morbid curiosityNAME: david_trickyentry_007TAGS: entryMONS: goblin, kobold, orc priestITEM: needle, dart, stoneORIENT: floatMAPxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxx...xxxxx+xxxxx...xxxxxxxxxx..xxxxxlllllllxxxxx..xxxxxxx.xxxxxlll..3..lllxxxxx.xxxxx.xxxxxx...........xxxxxx.xxxx.xxxxxxxxxxx=xxxxxxxxxxx.xxxx.xxxxxxxxx.....xxxxxxxxx.xxx.xx...xxx..G.G.G..xxx..lxx.xx.x....xx...........xx1fllx.xx.x....x.............x...lx.x..+...........{....G.=..1l+..x.x....x.............x...lx.xx.x....xx...........xx..llx.xx.xx...xxx...G.G...xxx..lxx.xxx.xxxxxxxxx.....xxxxxxxxxx.xxx.xxxxxxxxxxx=xxxxxxxxxxx.xxxx.xxxxxx2d....2..e2xxxxxx.xxxxx.xxxxxlll2....lllxxxxx.xxxxxxx..xxxxxlllllllxxxxx..xxxxxxxxxx...xxxxx+xxxxx...xxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxENDMAP##############################################################################
############################################################################### Being Mean Is Cool# (Has anyone a good guess on proper CHANCEs?)NAME: erik_trickyentry_004_aTAGS: entryORIENT: floatCHANCE: 10ITEM: scroll of curse armourITEM: scroll of teleportationMAPxxxxxxxexxxd{exxxdxxxxxxxENDMAPNAME: erik_trickyentry_004_bTAGS: entryORIENT: floatCHANCE: 10ITEM: scroll of curse armour, scroll of random uselessness, scroll of identifyITEM: scroll of curse armour, scroll of fear, scroll of teleportationSHUFFLE: def, ghiMAP@.....@.xx=xx..xxgxx..=d{g=..xxdxx..xx=xx.@.....@ENDMAPNAME: erik_trickyentry_004_cTAGS: entryORIENT: floatCHANCE: 10SHUFFLE: uU / vV / wW / zZSUBST: u==, v==, V=~, w=x, W=x, z==, Z=~.ITEM: scroll of curse armour, scroll of random uselessness, scroll of identifyITEM: scroll of curse armour, scroll of fear, scroll of teleportationKFEAT: U = teleport trapMAPxxxxxxxxZxxxWxxxzgwxxxxd{gxxxxudvxxxUxxxVxxxxxxxxENDMAP
..............xxxx.xxxx...xx.....xx...x.......x...x.......x.......C.......x.......x...x.......x...xx.....xx...xxxx.xxxx.............
............xxxx.xxxx..xx.....xx..x.......x..x.......x......C......x.......x..x.......x..xx.....xx..xxxx.xxxx............
NAME: statuecave_lemuelORIENT: northeastDEPTH: D:7-27, Lair, CryptMONS: ice statue/orange crystal statue
#NAME: statuecave_lemuelORIENT: northeastDEPTH: D:7-27, Lair, CryptTAGS: uniqMONS: ice statue/orange crystal statue
wwwwwwwwwww??..................xxxxxx.?wwwwwww??....................xxxxxx..??wwww?......................xxxxxx.....?w........................xxxxxx
wwwwwwwwwww''..................xxxxxx.'wwwwwww''....................xxxxxx..''wwww'......................xxxxxx.....'w........................xxxxxx
NAME: dragon1_lemuelORIENT: northeastDEPTH: D:9-20, LairMONS: dragon, ice dragonSUBST: ! : ?x
NAME: dragon1_lemuelORIENT: northeastDEPTH: D:9-20, LairTAGS: uniqMONS: dragon, ice dragonITEM: potion of levitation / scroll of teleportationSUBST: ! : ?x
FLAGS: no_rotateMONS: orc warlord, orc priest, orc high priest, orc warrior, orc wizardMONS: orc knight, orc sorcererKFEAT: C = altar of Beogh
FLAGS: no_rotateDEPTH: D:14-26, OrcMONS: orc warlord, orc priest, orc high priest, orc warrior, orc wizardMONS: orc knight, orc sorcererKFEAT: C = altar of Beogh
# The hell hounds can be deadly at lower levels.DEPTH: D:18-27MONS: hell hound, necromancer, wizard, orange demon, rotting devilMONS: hell knight, great orb of eyes
DEPTH: D:18-27TAGS: uniqMONS: hell hound, necromancer, wizard, orange demon, rotting devilMONS: hell knight, great orb of eyes
ENDMAP############################################################################ Farm and country (Matthew Ludivico)#NAME: farm_and_countryORIENT: encompassDEPTH: D:16-27MONS: death yak, plant, griffon, killer bee, ogre, oklob plantMONS: wandering mushroomMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........................................xxxxxxxx}.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............xxxxxx....xxx.......xx...........xxxx..]xxxxxxxxxxxxxxxxxxxxxxxx***x...........xxx..xxx............xxxx...........xx..xxxxxxxxxxxxxxxxxxxxxxxxxx|*$=...xx.xxxxxxx....xxxxxxxxxx......xx................xxxxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxx......3..xxx.................x..........xxxxxxxxxxxxxxxxxxxxxxxxxxx......x........x......xx.........w...................xxxxxxxxxxxxxxxxxxxx)......xx...xxx.....xxx......x........www3....3.............xxxxxxxxxxxxxxxxxxxxx=xxxxxxxxxxx...xxxxxxxxx..xxx.....wwwww....%%%.............xxxxxxxxxxxxxxxxxxx......xxx.......xx.xxxx.x...xxxxxxxwwwwwww..5%%%..........xx.xxxxxxxxxxxxxxxxxx.........x..xxxxxxxx.....x........3wwwwwwwww..%%%........xxx..xxxxxxxxxxxxxxxxxx....5...xx..x.xxxxx.....xxx........wwwwwwwww..%%%..........xx.xxxxxxxxxxxxxxxxxxxx.....xxx..xx..xx........xxxxxxxxxwwwwwwwww..............xxx.xxxxxxxxxxxxxxxxxxx........x..x...............xx..xxxxwwwwwwwwwwwwww............xxxxxxxxxxxxxxxxxx.............................x.....xxwwwwww3wwwwww............xxxxxxxxxxxxxxxxxxxx...x...........5.....7...............ww.......ww.....44....xxxxxxxxxxxxxxxxxxxwxx..xx.....622...2.26...6.2...22.6...62..2..226ww.....44xx...xxxxxxxxxxxxxxxxxxwwxxxx......2....2.22....2..2...2.2.......22...2ww....xxxx..xxxxxxxxxxxxxxxxxxxxwwwwxxx......2...2.2.2...2.22..2.22...22.2.2..22ww.....xxx....xxxxxxxxxxxxxxxxxxwwwwwx....4..2...2...........22...277..2..2.2.22ww...........xxxxxxxxxxxxxxxxxxxwwwwwxx....42..2....22.4..2..2...2.4..2.22..22.2ww............xxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.wwwwwwwwwwwww..2.........xxxxxxxxxxxxxxxxxxwwwwwxx.....62....2.26...62.2.2..26...6...22..26..............xxxxxxxxxxxxxxxxxxwwwww.........................................................xxxxxxxxxxxxxxxxxxwwwwwxx....222.2.22..2.7.......7..............................xxxxxxxxxxxxxxxxxxwwwww...........ccccccc+ccccccc...ccc......cc+ccc...xxxxx.....xxxxxxxxxxxxxxxxxxwwwwwxx.........c$$*.c$$5$+.5.c...+5c......c%%%%c......xxx3...xxxxxxxxxxxxxxxxxxwwwwwx....2.....c$.c+cccccc.%.c...ccc......c%%%%c....xxxxx....xxxxxxxxxxxxxxxxxxwwwwwx..........c..c..........c............cccccc......xxx....xxxxxxxxxxxxxxxxxxwwxxxxxxx.......ccccc+ccccccccc.........................xx....xxxxxxxxxxxxxxxxxxwxx.....xxxx........c...c.................2...................xxxxxxxxxxxxxxxxxxxx.........xxxx...........2....xxxx...........................xxxxxxxxxxxxxxxxxx..............xxxx..........xxxx..x...........................xxxxxxxxxxxxxxxxxx.................xxxxx++xxxxx.....xx............xx...x........xxxxxxxxxxxxxxxxxx.....................c..c..........xxxxx..........xxxxx.......xxxxxxxxxxxxxxxxxx.......cccc..........c..c...cccc......xxx...........x.........xxxxxxxxxxxxxxxxxx.......c..c..........c++c...c..c........xxx.........x.........xxxxxxxxxxxxxxxxxx.......c..c..........c..c...c..c..........xxx.................xxxxxxxxxxxxxxxxxx....cccc++cccccccccccc++ccccc..ccccccc......xxx...............xxxxxxxxxxxxxxxxxx....c..........1.....................c........xxx.............xxxxxxxxxxxxxxxxxx.cccc.....w....w....%1.....w.....%...c..........xxx...........xxxxxxxxxxxxxxxxxx.c1.+....www..www..%%%....www...%%%1.c...........xxxxxxxxx....xxxxxxxxxxxxxxxxxx.cccc.....w....w....%......w.....%...c..................xxx...xxxxxxxxxxxxxxxxxx....c.......5........................c....................xxxxxxxxxxxxxxxxxxxxxx....ccc....%%%%%....cccccccccccccccccc........................xxxxxxxxxxxxxxxxxx......cc...........cc.........................................xxxxxxxxxxxxxxxxxx.......cccccc+cccccc..........................................xxxxxxxxxxxxxxxxxx........cc.......cc...........................................xxxxxxxxxxxxxxxxxx.........cc.....cc.....................cccccccccccccccccccccccxxxxxxxxxxxxxxxxxx..........ccc+ccc......................c......vvv.............xxxxxxxxxxxxxxxxxx..........ccc.c........................c......v5+...vvvvv.....xxxxxxxxxxxxxxxxxx..........ccc.c........................c......vvv...v.5.v.....xxxxxxxxxxxxxxxxxxccccccccccccc.ccc......................c............v..5v.....xxxxxxxxxxxxxxxxxx..........c.....cccccccccccccccccccccccccccc..........vv+vv...xxxxxxxxxxxxxxxxxx..........c............................+................5111..xxxxxxxxxxxxxxxxxx..........c.{([.c......................+................5.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
############################################################################### Rats! (Lemuel), special Lair version# There another, easier version for the shallow dungeon#NAME: RatsNest_LairORIENT: northeastTAGS: uniq_rats_nestDEPTH: LairSHUFFLE: 23, 34MONS: rat / green rat / nothing, grey rat / orange rat / nothingMONS: green rat / orange rat / nothing, orange rat / ratMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx343.xx.xxxxxxxx.334433xxxxxxxxx23...xxxxxxxx.222...xxxxxxxx..224422xxxxxx1111...xxxxxxxx..111..xxxxxxxxx..111111.xxx.111...xxxxxxxxxxx.111..xxxxxxxxxx.11111..x......xxxxxxxxxxxxxxxx..xx.x.xxxxxx.xx..........xxxxxxxxxxxxxxxxxxxx.xxx.x..x.xx.x.xx....x.xxxxxxxxxxxxxxxxxxxxxx...x.xxx.x33xx.xxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx.x.xxxx221x.xxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxx111.xxxx.xxxxxxxxxxxxxxxxxxxxxxxx..xxx.x.x.xxx.xxxxxxxxxxxxxxxxxxxxxxxxx..x.xx.x.xx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx..xx.xx.x.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxx.xxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxx xxxxxxxxxx.xx xxxxxxxxx.xxx xxxxxxxxxx.xx xxxxxxxxxx@xx xxxxxxENDMAP
# plantages#NAME: fruit_tree_singleORIENT: floatDEPTH: Lair, SnakeMONS: plant, fungusSUBST: ' = . a 2:1SUBST: . = .:90 a:10 2:1KITEM: a : apple/apricot/pear/apricot/orange/banana/strawberry/lemonCHANCE: 8MAP..............'''....'1'....'''..............ENDMAPNAME: fruit_tree_lotsORIENT: floatDEPTH: Lair, SnakeMONS: plant, fungusSUBST: ' = . 1SUBST: . = .:90 a:10 2:1SUBST: _ = .:90 a:4KITEM: a : apple/apricot/pear/apricot/orange/banana/strawberry/lemonCHANCE: 8MAP_________........__.....'....__..'.........__......'..'..__...'........__......'.....__..'....'..__........_________ENDMAP#############################################################################
SUBST: A : x, B : xSUBST: D = .:30 WKFEAT: E = w:20 . / x / w:50 W / w:30 w / ~KFEAT: F = w:150 w / w:70 W / ~ / . / xKFEAT: G = x / . / w / WKFEAT: H = . / WKMONS: D = Plant / w:200 nothingKMONS: E = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:1 electrical eel / w:1000 nothingKMONS: F = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:2 electrical eel / w:1000 nothingKMONS: H = swamp drake / swamp dragon / hydra / w:20 nothingKITEM: H = any good_item / any potion / w:20 nothing / goldDEPTH: Shoal
SUBST: A : x, B : xSUBST: D = .:30 WKFEAT: E = w:20 . / x / w:50 W / w:30 w / ~KFEAT: F = w:150 w / w:70 W / ~ / . / xKFEAT: G = x / . / w / WKFEAT: H = . / WKMONS: D = Plant / w:200 nothingKMONS: E = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:1 electrical eel / w:1000 nothingKMONS: F = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:2 electrical eel / w:1000 nothingKMONS: H = swamp drake / swamp dragon / hydra / w:20 nothingKITEM: H = any good_item / any potion / w:20 nothing / gold
MONS: orc wizard / centaur / jackal / killer bee larva / giant lizard / kobold / giant mite / grey rat / green rat / orange ratMONS: deep elf priest / orc high priest / cyclops / orc priest / jelly / ogre / troll / yak / orc warrior / sheep / hog
MONS: orc wizard/centaur/jackal/killer bee larva/giant lizard/kobold/giant mite/grey rat/green rat/orange ratMONS: deep elf priest/orc high priest/cyclops/orc priest/jelly/ogre/troll/yak/orc warrior/sheep/hog
MONS: deep elf priest / orc high priest / cyclops / yaktaur / slime creature / yak / wyvern / big kobold / toenail golemMONS: yaktaur captain / manticore / deep elf high priest / orc sorcerer / ogre-mage / ugly thing / unseen horror / wandering mushroom
MONS: deep elf priest/orc high priest/cyclops/yaktaur/slime creature/yak/wyvern/big kobold/toenail golemMONS: yaktaur captain/manticore/deep elf high priest/orc sorcerer/ogre-mage/ugly thing/unseen horror
cc....................d....................cccx.........................................xc
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NAME: MiniTombORIENT: floatDEPTH: D:15-26MONS: large zombie / nothing, mummy, guardian mummy, greater mummy, large zombieMONS: mummy / nothing
NAME: MiniTombORIENT: floatDEPTH: D:15-26TAGS: uniqMONS: large zombie/nothing, mummy, guardian mummy, greater mummy, large zombieMONS: mummy / nothing
SHUFFLE: xb/cc
SHUFFLE: xb/cc, ABC: if crawl.coinflip() thenKFEAT: X = rock staircase leading up / rock staircase leading downKITEM: X = any good_item: elseSUBST: X=*, B=., C=.KFEAT: A = teleport trap: endMAPxxxxxxxxxxxxxxxxxxbbbbbbbbbbbbbbbbxb**....www.....Txb**..A.www......xbX*..B.w1w.....@xb**..C.www......xb**....www.....TxbbbbbbbbbbbbbbbbxxxxxxxxxxxxxxxxxENDMAP################################### Vampire Tower by Lemuel Pitkin#NAME: vampireORIENT: floatTAGS: uniqDEPTH: D:12-27, Vault, CryptMONS: rat/grey rat/w:6 green rat/w:3 orange rat/w:20 giant batMONS: flying skull, human zombieMONS: vampire, vampire mage, vampire knightKITEM: > = any good_itemKFEAT: ; = altar of Yredelemnul/altar of KikubaaqudghaSHUFFLE: defgSHUFFLE: *s/!?SUBST: d = =, e = x, f = x, g = xSUBST: s = =, ! = x, ? = xSUBST: 1 = 1 .:20SUBST: 1 : 1:30 2SUBST: + = +=SUBST: w:w.
xxxxxxxxxxbbbbbbbxxb*****bxxb*****bxxb.....bxxb.....bxxb.....bxxb.....bxxbwwwwwbxxbww1wwbxxbwwwwwbxxb.....bxxb.....bxxb.....bxxb.....bxxb.....bxxbT.@.Tbx
F..wwwwwwwwwwwwwwwww..F..wwwwwwwwwwwwwwwwwww...www111xxxx+xxxx111www.www111xxx22322xxx111wwwww111xx.+23432+.xx111wwww11dx..ccccccc..xe11wwww1xx..ccc|>|ccc..xx1wwwwxx..ccccc6ccccc..xxwwwwx..ccc33+4+33ccc..xwwwwx.ccccccc+ccccccc.xwwwwx.c***x.....x???c4xwwwwx.c***s..5..!???c.xwwwwx4cc**x4.;.4x??cc.xwwwwx..ccxx.....xxcc..xwwwwxx..ccx..4..xcc..xxwwww1xx..cc.....cc..xx1wwww11fx..ccc.ccc..xg11wwww111xx..cc+cc..xx111wwwww111xx..333..xx111www.www111xxxxxxxxx111www...wwwwwwwwwwwwwwwwwww..F..wwwwwwwwwwwwwwwww..F
ENDMAPNAME: lemuel_oo5_cTAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(, ABCSUBST: A:=, B:x, C:xCHANCE: 1MAPxxxxxxxxxxxxxxxxxxxxxxWA{...(...[xxxxxxxwWx.........xxxxxxwwWB.........xxxxxxwwWx.........xxxxxxwwWC.........xxxxxxxWwx.........xxxxxxxWwww........xxxxxxWxwwwwwwww...xxxxxxWxxwwwwwwwwwwxxxxxxxWxxwwwwwwwwwwwxxxxxWxx...wwwwwwwwwxxxxwWx........wwwwxxxwxw+.........xwwwxxwxxx.........xxwwxxxxxx.........xxxwxxxxxx.........xxxxxxxxxx.........xxxxx
MONS: plant / fungus / nothingMONS: fungusSHUFFLE: ABCD, _wl'SUBST: A=+, B=+, C==, D==SUBST: l:wxl, _:xw~_SUBST: ' = . 2:3 ~:1SUBST: ~ = ~:2 .SUBST: _ = 1 . %:1SUBST: w = w W:3
SUBST: 0 = 0 .
xxx.......@.......xxxxxxx+xxx+xxx+xxx+xxxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxxxAxxxBxxxCxxxDxxxxxxx...............xxxxxxx.............xxxxxxxx.......xxxxxxxx[{(xxxxxxxxxxxxx
..0.0....0..xxwwwwwwwxxxxwwwwwwwwwwxxwwww'wwwwwxxwww....'wwxxww......'wxx'.......'wxx....{..'wwx.........wwx@........xxx
ENDMAP############################################################################### Prison with walls (not Napalm Death)NAME: david_entry_068TAGS: entry no_monster_genORIENT: floatSHUFFLE: ABCDEFGHSUBST: A={, B=', C=', D=', E=', F=', G=', H='SUBST: ' = .:70 1 w:2SUBST: . = .:60 2:1 3:1MONS: fungus, rat, giant cockroachMAPxxxxxxxxxxxxxxxxxx'A'x'B'x'C'x'D'xx'.'x'.'x'.'x'.'xxx+xxx+xxx+xxx+xxx'..............xx'..............+x'..............xxx+xxx+xxx+xxx+xxx'.'x'.'x'.'x'.'xx'E'x'F'x'G'x'H'xxxxxxxxxxxxxxxxxxENDMAP############################################################################### The pits are preparedNAME: david_entry_069_aTAGS: entry no_monster_genORIENT: floatCHANCE: 3SHUFFLE: bxxxxMAP.........@..........wwww........llll...w.wwww......llllll..ww{}ww......llllll..wwwwww......llllll...wwww..bbbb..llll.........bbbbbb........bbbbbb..bbbbbb...bbbb........ENDMAPNAME: david_entry_069_bTAGS: entry no_monster_genORIENT: floatCHANCE: 3SHUFFLE: bxxxxMAP.......@............wwww........llll...wwwwww......llllll..wwwwww......ll}{ll..wwwwww......llll.l...wwww..bbbb..llll........bbbbbb.......bbbbbb..bbbbbb...bbbb........ENDMAPNAME: david_entry_069_cTAGS: entry no_monster_genORIENT: floatCHANCE: 3SHUFFLE: bxxxxMAP........@...........wwww........llll...wwwwww......llllll..wwwwww......llllll..wwwwww......llllll...wwww..b=bb..llll........bb.bbb.......bb{}bb..bb.b=b...b=bb........ENDMAPNAME: david_entry_069_dTAGS: entry no_monster_genORIENT: floatCHANCE: 1SHUFFLE: bxxxxMAP........@...........wwww........llll...wwwwww..{}..llllll..wwwwww......llllll..wwwwww......llllll...wwww..bbbb..llll........bbbbbb.......bbbbbb..bbbbbb...bbbb........
# Caged furyNAME: david_entry_070TAGS: entryMONS: w:30 nothing / wormMONS: w:30 nothing / ooze / weight:2 jellyMONS: w:30 nothing / jackal / ratFLAGS: no_rotateORIENT: floatSUBST: ?=Gx, ===++SHUFFLE: xc, 123MAP..................xxxxxxxxxxxxxxx..x1231321332212x..x2312132211323x..x3123213123132x..x?????G+G?????x..x.............x..=T....xxx....T=..x.....({[.....x..x..T.......T..x..xxx=xxxxxxx=xxx..................ENDMAP############################################################################### Morbid curiosityNAME: david_entry_071TAGS: entryORIENT: floatMONS: goblin, kobold, orc priestITEM: needle, dart, stoneSHUFFLE: ABCDSUBST: A=@, B=@xx, C=@xxxx, D=xMAPxxxxxxxxxBxxxxxxxxxxxxxx...........xxxxxxxx...xxxxx+xxxxx...xxxxx..xxxxxlllllllxxxxx..xxxx.xxxxxlll..3..lllxxxxx.xxxx.xxxxxx...........xxxxxx.xxxx.xxxxxxxxxxx=xxxxxxxxxxx.xxxx.xxxxxxxxx.....xxxxxxxxx.xxx.xx...xxx..G.G.G..xxx..lxx.xx.x....xx...........xx1fllx.xx.x....x.............x...lx.xA.+...........{....G.=..1l+.Cx.x....x.............x...lx.xx.x....xx...........xx..llx.xx.xx...xxx...G.G...xxx..lxx.xxx.xxxxxxxxx.....xxxxxxxxxx.xxx.xxxxxxxxxxx=xxxxxxxxxxx.xxxx.xxxxxx2d....2..e2xxxxxx.xxxxx.xxxxxlll2....lllxxxxx.xxxxx..xxxxxlllllllxxxxx..xxxxx...xxxxx+xxxxx...xxxxxxxx...........xxxxxxxxxxxxxxDxxxxxxxxxENDMAP##############################################################################
bbbbbbbbbbbbbbbbbbbbb{[................bb(.................bb..a...............bb..................bb....aa............bb....a.............bb......aaa.........bb......aaa.........bb......aaa.........bb..................bb..........aaa.aaa.bb..........aaa.aaa.bb..........aaa.aaa.bb..................bb..........aaa.....bb..........aaa.....bb..........aaa...d.bb...................bbbbbbbbbbbbbbbbbb.@
xxxxxxxexxxd{exxxdxxxxxxx
ORIENT: floatITEM: stoneSHUFFLE: bxMAPbbbbbbbbbbbbbbbbbbbbbbbbbbbb.........................bb.........................bb.........................bb...>...[{(...ccccccccc...bb.........................bb.........................bb.........................bbbbbbbbbbbbbbbbbb...bbbbbbbb...................bb...................bb...................bb...c.ccc.ccc.ccc...bb...c.c.c.c.c.c.c...bb...ccc.ccc.ccc.c...bb...................bb....d..............bb...................bbbbb.@.bbbbbbbbbbbbbbENDMAP############################################################################### 27 #3NAME: erik_entry_008TAGS: entry no_monster_gen# no pillars for dancing, so no_monster_gen
cccccccccccccccccccccccbbbbb.c...c.........ccb[{(+.+...+.........ccbbbbb.c...c.........ccccccccccccccccccccccc+cccccc..........................cc.d........................cc..........................cc.@.cccccccccccccccccccccccc
@.....@.xx=xx..xxgxx..=d{g=..xxdxx..xx=xx.@.....@
ORIENT: floatSHUFFLE: cxMAPcccccccccccccccccccccccccccccccccc([x............................cc{.x............................ccxx+............................cc......x.xxxxxxx.xx.xxxxxxxxx...cc...............................cc...............................cc...x.xxxxxxxxxxxx..............cc...............................cc...............................cc...xxxxxxxxx.xxxxxxxxxx........cc...............................cc...............................cc................................ccccccccccccccccccccccccccccccc.@ENDMAP############################################################################### Kangaroo Pocket CalculatorNAME: erik_entry_010TAGS: entry no_monster_gen
SHUFFLE: bc
CHANCE: 1SHUFFLE: uU / vV / wW / zZSUBST: u==, v==, V=~, w=x, W=x, z==, Z=~.ITEM: scroll of curse armour, scroll of random uselessness, scroll of identifyITEM: scroll of curse armour, scroll of fear, scroll of teleportationKFEAT: U = teleport trap
bbbcccccccccccccccccccccccccccccccccccccccccccccb[b........................................+..+.b{+........................................+..+@b(b........................................+..+.bbbccccccccccccccccccccccccccccccccccccccccccccc
xxxxxxxxZxxxWxxxzgwxxxxd{gxxxxudvxxxUxxxVxxxxxxxx
############################################################################### Kaf Zayin# with my luck, this will be something horribly offensiveNAME: erik_entry_011TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotate no_hmirror no_vmirrorSHUFFLE: cxMAPcccccccccccccccc@@ccccccccccccccccccc..................................cc...x...............xx.............cc..xxxxxx..........xxxxxxxx........cc.xxxxxxxx.........xxxxxxxxxxx.....cc..xxxxxxxx.........xxxxxxxxxxxx...cc.....xxxx..............xxxxxxxxx..c@......xx........[<..........xxxxx.@@......xxx.......({............xxx.@c.......xxx.....................xx.cc.......xxx.....................xx.cc........xxx...........xxxxxxxxxxx.cc........xxx..........xxxxxxxxxxx..cc.........xx.........xxxxxxxxxxx...cc..................................ccccccccccccccccc@@ccccccccccccccccccENDMAP
xxxxxxx@xxxxxxx.@.xxxxxxxxxxxxxx.xxxxxx...xxxxxxxxxxxxxxx.xxxxx...xxxxxxxxxxxxxx....xxx...xxxxxxxxxxxxxxx{....x...xxxxxxxxxxxxxxxx........xxxxxxxxxxxxx].XY........xxxxxxxxxxxxxxxxx.[.................@xxxxx.......(.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxx@xxxxxxx.@.xxxxx.xxxxxx...xxxxxx.xxxxx...xxxxx....xxx...xxxxxx{....x...xxxxxxxxxx........xxxxxxx].XY........xxxxxxxxxxxxxx.[..............@xxxxx.......(.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP############################################################### Now I'm radioactive! That can't be good.NAME: entry_elethiomel_008TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateSHUFFLE: {[(MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxbbbbxxxxxx.xxxxxxxxxxxbbbb..bxxxxxx.xxxxxxxxxxbb.....bbxxxxx.xxxbbbxxxxb...{...bbxxxx.xbbb.bbxxxbbb......bbbbb.bb....bbxxxxbbbb.......bb.......bx@......bb..........[...bxxxxxxxxbb.....bb.......bxxxxxbbbb......bbbbbbbb.bxxxbbb......bbb.xxxxxxbbbxxxb....(..bbxx.xxxxxxxxxxxxbbb.....bxxx.xxxxxxxxxxxxxxbbb...bxxx.xxxxxxxxxxxxxxxxbbbbbxxx.xxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxENDMAP############################################################### OctagramNAME: entry_elethiomel_009TAGS: entryORIENT: floatSHUFFLE: {([<MAPxxxxxxxxxxxxxxxxxxxxxxx.xxxxxx.xxxxxxxxxx.xxxxxx.xxxxxxxxxx..xxxx..xxxxxxxxxx..xxxx..xxxxxx................@xxx...x.xx.x...xxxxxxxx..x..x..xxxxxxxxxx.x.<{.x.xxxxxxxxxx.x.[(.x.xxxxxxxxxx.xx..x..xxxxxxxx...x.xx.x...xxxx................@xxxxx..xxxx..xxxxxxxxxx..xxxx..xxxxxxxxxx.xxxxxx.xxxxxxxxxx.xxxxxx.xxxxxxxxxx@xxxxxx@xxxxx
xxxx>xxxxxxxxxxxxxENDMAPNAME: bazaar_outfitterTAGS: bazaarORIENT: encompassKFEAT: A = any shopSHUFFLE: ABC, de, xcvKFEAT: A = weapon shop / armour shopKFEAT: B = antique weapon shop / weapon shopKFEAT: C = antique armour shop / armour shopITEM: any weapon / w:2 good_item any weaponITEM: any armour / w:2 good_item any armourMAPxxxxxxxxx
NAME: bazaar_mysticsTAGS: bazaarORIENT: encompassSHUFFLE: AB, def, xw/vlKFEAT: A = scroll shop / book shop / book shopKFEAT: B = jewellery shopITEM: any jewelry / good_item any jewelryITEM: any book / good_item any book, any staffSUBST: w:w.l, x:b, c:., v=bl, d=.d, e=.e, f=.fMAPxxxxxxxxxxxxxxxxxxxxwwwxxxxxxwwx....Axxx<...+.def.>xxxxwwx....BxxxxxxxxxwwwxxxxxxxxxxxxxxxxENDMAPNAME: bazaar_wandsTAGS: bazaarORIENT: encompassKFEAT: A = wand shopITEM: any wandMAPxxxxxxxxxxxxx...>...xxx..A...A..xx.........xxllll.llllxx....>....xx..d...d..xxx...<...xxxxxxxxxxxxxENDMAP
ENDMAP############################################################################### 27 #1NAME: erik_entry_006TAGS: entryORIENT: floatITEM: stoneSHUFFLE: abMAPbbbbbbbbbbbbbbbbbbbbb{[................bb(.................bb..a...............bb..................bb....aa............bb....a.............bb......aaa.........bb......aaa.........bb......aaa.........bb..................bb..........aaa.aaa.bb..........aaa.aaa.bb..........aaa.aaa.bb..................bb..........aaa.....bb..........aaa.....bb..........aaa...d.bb...................bbbbbbbbbbbbbbbbbb.@ENDMAP############################################################################### 27 #2NAME: erik_entry_007TAGS: entryORIENT: floatITEM: stoneSHUFFLE: bxMAPbbbbbbbbbbbbbbbbbbbbbbbbbbbb.........................bb.........................bb.........................bb...>...[{(...ccccccccc...bb.........................bb.........................bb.........................bbbbbbbbbbbbbbbbbb...bbbbbbbb...................bb...................bb...................bb...c.ccc.ccc.ccc...bb...c.c.c.c.c.c.c...bb...ccc.ccc.ccc.c...bb...................bb....d..............bb...................bbbbb.@.bbbbbbbbbbbbbbENDMAP############################################################################### 27 #3NAME: erik_entry_008TAGS: entry no_monster_gen# no pillars for dancing, so no_monster_genORIENT: floatITEM: stoneMAPcccccccccccccccccccccccbbbbb.c...c.........ccb[{(+.+...+.........ccbbbbb.c...c.........ccccccccccccccccccccccc+cccccc..........................cc.d........................cc..........................cc.@.ccccccccccccccccccccccccENDMAP############################################################################### RamanujanNAME: erik_entry_009TAGS: entryORIENT: floatSUBST: c : cxxxMAPcccccccccccccccccccccccccccccccccc([x............................cc{.x............................ccxx+............................cc......x.xxxxxxx.xx.xxxxxxxxx...cc...............................cc...............................cc...x.xxxxxxxxxxxx..............cc...............................cc...............................cc...xxxxxxxxx.xxxxxxxxxx........cc...............................cc...............................cc................................ccccccccccccccccccccccccccccccc.@ENDMAP############################################################################### Kangaroo Pocket CalculatorNAME: erik_entry_010TAGS: entry no_monster_genORIENT: floatSHUFFLE: bcMAPbbbcccccccccccccccccccccccccccccccccccccccccccccb[b........................................+..+.b{+........................................+..+@b(b........................................+..+.bbbcccccccccccccccccccccccccccccccccccccccccccccENDMAP############################################################################### Kaf Zayin# with my luck, this will be something horribly offensiveNAME: erik_entry_011TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotate no_hmirror no_vmirrorSHUFFLE: cxMAPcccccccccccccccc@@ccccccccccccccccccc..................................cc...x...............xx.............cc..xxxxxx..........xxxxxxxx........cc.xxxxxxxx.........xxxxxxxxxxx.....cc..xxxxxxxx.........xxxxxxxxxxxx...cc.....xxxx..............xxxxxxxxx..c@......xx........[<..........xxxxx.@@......xxx.......({............xxx.@c.......xxx.....................xx.cc.......xxx.....................xx.cc........xxx...........xxxxxxxxxxx.cc........xxx..........xxxxxxxxxxx..cc.........xx.........xxxxxxxxxxx...cc..................................ccccccccccccccccc@@cccccccccccccccccc