now has a greater nutrition (1500) compared to coagulated blood (1000, as before). Give Ogres the Spellcasting title of "Ogre-Mage".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7042 c06c8d41-db1a-0410-9941-cceddc491573
Y7OLUKMA5BUL2F7TAJXFX7MK75OSISVABIWHB5PGU6F22D32VQRAC WEFNLSQ7HRLNHIKFH46FIBBZNAORSXGOVIJWZGVVEHL36MICAUAAC TRWPSFTO32PTSWMTZ476HJER6NTJIFRRMDSKHLJ7JLDRIOVQL6BAC ITPBO5CMA5CGHGRHMF2X4BE2EC62UAESMXWZK42L3BRO33B6NBTAC SR6UWZ4GCPJO4D66CWXTXJVKO3ST2YUDEAGY32GTVLXRONPGHTEQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 3ZWALZFSTSIVYXY4BAY6ANGINTDACZC6RSSJTEMQSTSUIE66YOBQC 52XHD5LKS6UVLXBYUXMPTMVMTXQ6FBUFXJ2TAW6R7CSJY7OXWVJAC TFNFP2YQA4EOVE4VIXBEQSGACZSXHWIQ2T4TIPQ46R2MJW2C4B5AC M2HMYLYYXSP5XGX6MCI77IT6UW5K4YSEUJWHPQPYXVSW5L36BJ2AC HBHSPU3KPX3XREFJ7HSIRA3EZNULYAXMMJDXCUEO5RWQI4IQBP7QC 4IYLLCZVA4PPEHF2XINH2OOATKNK7LCZNG6DA7OEK52QL5O4J6ZQC HKQTMQVLLOBG2VO47TUGSTQALA3D2YLMEVADXXYNR4RGGKD3F2ZAC PI5BATR2SER3RFE76IUGHM2AGXVFOUM3PLU7WC2K2Q2BA5K2E73QC PCPH4EUFXZQY5SB2R3REGG2HTQ4M7M5AW4TDBLMXBOD247IDCJKQC G7CTMQ3VNTAB73ZI3LNZHKTAJ5LEQEGG772MVFQQ5XXLCMJVORTQC PFQAR3EWCVJXCXU7VHWZOXA2FSYLFJ6EE3WG5FVOVYTXASCAXWEAC RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC MDU5W4IEH6B47SYDORGGI7ZD73DMO6DYEP3XJF6ZJ5G5PNNJDGXQC lessen_hunger(1000, true);// healing depends on thirstif (you.hunger_state < HS_SATIATED) // !heal wounds{inc_hp((10 + random2avg(30,2)) / factor, false);mpr("You feel much better.");}else{if (you.hunger_state <= HS_FULL)inc_hp(5 + random2(10), false); // !healingelseinc_hp(2 + random2(5), false);mpr("You feel better.");}
lessen_hunger(value, true);
// Iterate over viewport and get all the itemsin view.
// Iterate over viewport and get all the items in view.// FIXME: This includes unknown stashes. I guess for stashes never// seen before I could simply only add the top item (though I don't// know how to do that) but what about stashes that changed since// you last saw them? Just list the old content?
/*std::string col_string;int specialness = item_name_specialness(*(list_items[i]));switch (specialness){case 2: col_string = "yellow"; break; // artefactcase 1: col_string = "white"; break; // glowing/runedcase 0: col_string = "darkgrey"; break; // mundane}*/