using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using TagFighter.Equipment;
namespace TagFighter
{
[CreateAssetMenu(fileName = "AnimationClipSetBank", menuName = "Game/Animation/AnimationClipSetBank")]
public class AnimationClipSetBank : ScriptableObject
{
[FormerlySerializedAs("animationClipSets")]
public List<AnimationClipSetContainer> AnimationClipSets;
}
[Serializable]
public class AnimationClipSetContainer
{
[FormerlySerializedAs("weapon")]
public WeaponRef Weapon;
public Item Item;
[FormerlySerializedAs("clipSet")]
public AnimationClipSet ClipSet;
}
}