The Nest
Explore
  1. itai.sharim
  2. TagFight
  3. Assets
  4. Scripts
1
  • Code
  • Changes
  • Tags
  • Discussions
  • itai.sharim
    Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
    on October 7, 2023
  • AI
    Add basic chasing AI to Amazon
    on July 26, 2023
  • Combat
    Basic rune flow
    on August 27, 2022
  • Configuration
    Limit FPS to 60 through Configuration GameObject
    on August 26, 2022
  • Controllers
    Add basic chasing AI to Amazon
    on July 26, 2023
  • DataStructures
    Add Dialogue SO and Editor
    on August 26, 2023
  • Dialogue
    Add Dialogue SO and Editor
    on August 26, 2023
  • PawnResources
    Add Triggers for PawnConditions - Support Frequency Trigger and Resource.Current Change Trigger
    on November 12, 2022
  • Systems
    Added systems handler object
    on January 7, 2023
  • UI
    add missing files
    on July 7, 2023
  • UnitHandling
    Add basic chasing AI to Amazon
    on July 26, 2023
  • AI.meta
    Add basic chasing AI to Amazon
    on July 26, 2023
  • Combat.meta
    fix commit since pijul didn't add any of the files
    on August 20, 2022
  • Configuration.meta
    Limit FPS to 60 through Configuration GameObject
    on August 26, 2022
  • Controllers.meta
    Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
    on September 3, 2022
  • DataStructures.meta
    Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
    on September 3, 2022
  • Dialogue.meta
    Add Dialogue SO and Editor
    on August 26, 2023
  • EventAggregator.cs
    Add basic chasing AI to Amazon
    on July 26, 2023
  • EventAggregator.cs.meta
    Create EventAggregator for UI event for auto testing. Shift+T to run test. Auto test time dialation
    on August 26, 2022
  • ExtensionMethods.cs
    Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
    on October 7, 2023
  • ExtensionMethods.cs.meta
    Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
    on October 7, 2023
  • PawnResources.meta
    Add Pawn Resource Pain and Fatigue. Add Resource Bar Viewer to Unit Frame. Maria has Pain and Fatigue, Nordstrom doesn't.
    on October 10, 2022
  • PlayerKeyActions.cs
    Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
    on October 7, 2023
  • PlayerKeyActions.cs.meta
    Add basic chasing AI to Amazon
    on July 26, 2023
  • Systems.meta
    Added systems handler object
    on January 7, 2023
  • Tester.cs
    Move Lens to optics file
    on August 18, 2023
  • Tester.cs.meta
    Physics + NavMeshAgent Playground [Tester] Object
    on August 17, 2022
  • UI.meta
    Initial WeaveBuilder Screen [R to toggle view]
    on August 27, 2022
  • UnitHandling.meta
    Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
    on September 3, 2022
  • Terms
  • Privacy
  • Pricing
  • Help
© 2017 - 2025 by the Pijul team