The Nest
Explore
Sign in
itai.sharim
TagFight
Assets
Scripts
1
Code
Changes
Tags
Discussions
main
itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
AI
Add basic chasing AI to Amazon
on July 26, 2023
Combat
Basic rune flow
on August 27, 2022
Configuration
Limit FPS to 60 through Configuration GameObject
on August 26, 2022
Controllers
Add basic chasing AI to Amazon
on July 26, 2023
DataStructures
Add Dialogue SO and Editor
on August 26, 2023
Dialogue
Add Dialogue SO and Editor
on August 26, 2023
PawnResources
Add Triggers for PawnConditions - Support Frequency Trigger and Resource.Current Change Trigger
on November 12, 2022
Systems
Added systems handler object
on January 7, 2023
UI
add missing files
on July 8, 2023
UnitHandling
Add basic chasing AI to Amazon
on July 26, 2023
AI.meta
Add basic chasing AI to Amazon
on July 26, 2023
Combat.meta
fix commit since pijul didn't add any of the files
on August 20, 2022
Configuration.meta
Limit FPS to 60 through Configuration GameObject
on August 26, 2022
Controllers.meta
Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
on September 3, 2022
DataStructures.meta
Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
on September 3, 2022
Dialogue.meta
Add Dialogue SO and Editor
on August 26, 2023
EventAggregator.cs
Add basic chasing AI to Amazon
on July 26, 2023
EventAggregator.cs.meta
Create EventAggregator for UI event for auto testing. Shift+T to run test. Auto test time dialation
on August 26, 2022
ExtensionMethods.cs
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
ExtensionMethods.cs.meta
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
PawnResources.meta
Add Pawn Resource Pain and Fatigue. Add Resource Bar Viewer to Unit Frame. Maria has Pain and Fatigue, Nordstrom doesn't.
on October 10, 2022
PlayerKeyActions.cs
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
PlayerKeyActions.cs.meta
Add basic chasing AI to Amazon
on July 26, 2023
Systems.meta
Added systems handler object
on January 7, 2023
Tester.cs
Move Lens to optics file
on August 19, 2023
Tester.cs.meta
Physics + NavMeshAgent Playground [Tester] Object
on August 17, 2022
UI.meta
Initial WeaveBuilder Screen [R to toggle view]
on August 27, 2022
UnitHandling.meta
Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
on September 3, 2022