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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
EffectColors
add missing files
on July 8, 2023
HUD
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
PawnSheet
Add general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
on February 11, 2023
SelectionIndicators
Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
on September 3, 2022
WeaveBuilder
Change Move Builder UI to include all predicates
on April 2, 2023
EffectColors.meta
add missing files
on July 8, 2023
HUD.meta
Initial WeaveBuilder Screen [R to toggle view]
on August 27, 2022
LookAtCamera.cs
update to omnisharp v1.25.2. Imported editorconfig to reflect styling. Fixed most of styling errors except naming of serialized fields
on November 17, 2022
LookAtCamera.cs.meta
Add ClassTypeReference and property drawer from https://bitbucket.org/rotorz/classtypereference-for-unity/src/master/. Auto detecting resource on ResourceWatcher in parent if watch is set
on October 12, 2022
PawnSheet.meta
Add basic pawn sheet - shows attributes
on January 14, 2023
SelectionIndicators.meta
Add ring datastructure called line. Add ActionLine. Add FollowAction and WeaveAction (also follows). Add target indicator. Left Click choose weaver, Right click choose target, Click a weave -> weaver follows target, when in range starts weaving. If target escapes, stops weaving.
on September 3, 2022
WeaveBuilder.meta
Initial WeaveBuilder Screen [R to toggle view]
on August 27, 2022