namespace TagFighter
{
public static class LayerMaskExtensions
{
public static bool IsLayerInMask(this UnityEngine.LayerMask layerMask, int layer) {
return layerMask == (layerMask | (1 << layer));
}
public static int GetUnitsLayerMask() => UnityEngine.LayerMask.GetMask("Units");
}
}