same effect, but different name, description, and messages.
Also, See Invisible is now pure Ench, and has been moved into the Book of Enchantments.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10548 c06c8d41-db1a-0410-9941-cceddc491573
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// Cast_forescry: raises evasion (by 8 currently) via Divinations.
void cast_forescry(int pow)
// Cast_phase_shift: raises evasion (by 8 currently) via Translocations.
void cast_phase_shift(int pow)
if (you.duration[DUR_FORESCRY])
status.push_back(_get_expiration_string(DUR_FORESCRY, "forewarned"));
if (you.duration[DUR_PHASE_SHIFT])
status.push_back(_get_expiration_string(DUR_PHASE_SHIFT, "phasing"));
bool do_forescry = false;
bool do_stoneskin = false;
bool do_shield = false;
bool do_phaseshift = false;
bool do_stoneskin = false;
bool do_shield = false;
%%%%
Forescry
This spell makes the caster aware of the immediate future; while not far enough to predict the result of a fight, it does give the caster ample time to get out of the way of a punch (reflexes allowing).