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  • Matthew Cline
    monster.cc: Split of monsters clasxs methods
    on October 31, 2009
  • animals
    Rename giant brown frog to giant toad (Eronarn). Tiles build not tested.
    on October 14, 2009
  • demons
    Attempt to make the new (very) ugly thing tiles map to their colors
    on October 8, 2009
  • draco
    Reorder monster tiles in dc-mon.txt.
    on January 5, 2009
  • panlord
    Tidy up tiles some more.
    on December 28, 2008
  • unique
    Add new unique Gastronok (slug wizard), via a patch by bookofjude and some
    on September 22, 2009
  • acid_blob.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • air_elemental.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • ancient_lich.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • angel.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • azure_jelly.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • ball_lightning.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • big_kobold.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • boggart.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • brown_ooze.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • centaur-melee.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • centaur.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • centaur_warrior-melee.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • centaur_warrior.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • clay_golem.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • crystal_golem.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • curse_skull.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • curse_toe.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • cyclops.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • daeva.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • death_cob.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • death_drake.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • death_ooze.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • deep_elf_annihilator.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • deep_elf_blademaster.png
    Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
    on September 24, 2008
  • deep_elf_conjurer.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • deep_elf_death_mage.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • deep_elf_demonologist.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • deep_elf_fighter.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • deep_elf_high_priest.png
    Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
    on September 24, 2008
  • deep_elf_knight.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • deep_elf_mage.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • deep_elf_master_archer.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • deep_elf_priest.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • deep_elf_soldier.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • deep_elf_sorcerer.png
    Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
    on September 24, 2008
  • deep_elf_summoner.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • deep_troll.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • dragon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • earth_elemental.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • electric_golem.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • elf.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • ettin.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • eye_of_devastation.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • eye_of_draining.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • fire_elemental.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • fire_giant.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • fire_vortex.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • firedrake.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • flaming_corpse.png
    Adding flaming corpse tile from Bill Beher.
    on December 24, 2008
  • flayed_ghost.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • flying_skull.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • freezing_wraith.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • frost_giant.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • fungus.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • gargoyle.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • ghost.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • ghoul.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • giant_amoeba.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • giant_eyeball.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • giant_orange_brain.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • giant_spore.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • glowing_shapeshifter.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • gnoll.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • goblin.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • golden_dragon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • great_orb_of_eyes.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • greater_mummy.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • greater_naga.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • griffon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • guardian_mummy.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • guardian_naga.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • harpy.png
    Add harpy and shark tiles. (I feel the harpy bears some similarity to
    on December 27, 2008
  • hell_knight.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hill_giant.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hippogriff.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hobgoblin.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • human.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hungry_ghost.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hydra1.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hydra2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hydra3.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hydra4.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hydra5.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • ice_beast.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • ice_dragon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • ice_statue.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • insubstantial_wisp.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • iron_dragon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • iron_golem.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • iron_troll.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • jelly.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • killer_klown.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • kobold.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • kobold_demonologist.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • lich.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • lindwurm.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • manticore.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • merfolk_fighter.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • merfolk_fighter_water.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • mermaid.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • mermaid_water.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • metal_gargoyle.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • minotaur.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • molten_gargoyle.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • mottled_dragon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • mummy.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • mummy_priest.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • naga.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • naga_mage.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • naga_warrior.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • necromancer.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • necrophage.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • ogre.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • ogre_mage.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • oklob_plant.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • ooze.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orange_crystal_statue.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orb_guardian.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orb_of_fire.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orc.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orc_high_priest.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orc_knight.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orc_priest.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orc_sorcerer.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orc_warlord.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orc_warrior.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orc_wizard.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • phantom.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • plant.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • pulsating_lump.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • quicksilver_dragon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • rock_troll.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • rotting_hulk.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • serpent_of_hell.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • shadow.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • shadow_dragon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • shadow_wraith.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • shapeshifter.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • shining_eye.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • silver_statue.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • simulacrum_large.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • simulacrum_small.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • siren.png
    Add harpy and shark tiles. (I feel the harpy bears some similarity to
    on December 27, 2008
  • siren_water.png
    Add harpy and shark tiles. (I feel the harpy bears some similarity to
    on December 27, 2008
  • skeletal_dragon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • skeletal_warrior.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • skeleton_large.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • skeleton_small.png
    Move around a couple of spell tiles, reorder spells in the tiles code,
    on September 11, 2009
  • slime_creature.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • spatial_vortex.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • spectral_thing.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • spectral_warrior.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • sphinx.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • steam_dragon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • stone_giant.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • stone_golem.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • storm_dragon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • swamp_dragon.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • swamp_drake.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • test_spawner.png
    Fixing arena LOS/env.show issues. Adding a test spawner monster tile.
    on January 2, 2009
  • titan.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • toenail_golem.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • troll.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • two_headed_ogre.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • vampire.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • vampire_knight.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • vampire_mage.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • vapour.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • vault_guard.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • wandering_mushroom.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • water_elemental.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • wight.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • wizard.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • wood_golem.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • wraith.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • wyvern.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • yaktaur-melee.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • yaktaur.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • yaktaur_captain-melee.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • yaktaur_captain.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • zombie_large.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • zombie_small.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
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