#nullable enable
namespace TagFighter.Effects
{
using System.Collections.Generic;
using TagFighter.Effects.Steps;
using UnityEngine;
public class RuneEffect : ScriptableObject
{
public string DisplayName = System.Guid.NewGuid().ToString();
[SerializeField]
List<EffectStepNode> _nodes = new();
public List<EffectStepNode> Nodes {
get { return _nodes; }
}
public void AddNode(EffectStepNode node) {
_nodes.Add(node);
}
public void DeleteNode(EffectStepNode node) {
_nodes.Remove(node);
}
}
}