using UnityEngine;
namespace TagFighter.Martial
{
[CreateAssetMenu(fileName = "CombatMove", menuName = "Game/Combat/CombatMove")]
public class CombatMoveRef : ScriptableObject
{
[UnityEngine.Serialization.FormerlySerializedAs("combatMove")]
public CombatMove CombatMove;
public static implicit operator CombatMove(CombatMoveRef combatMoveRef) => combatMoveRef.CombatMove;
public CombatMove Value => CombatMove;
}
}