using UnityEngine;
namespace TagFighter.Martial
{
[CreateAssetMenu(fileName = "CombatMoveSet", menuName = "Game/Combat/CombatMoveSet")]
public class CombatMoveSetRef : ScriptableObject
{
[UnityEngine.Serialization.FormerlySerializedAs("combatMoveSet")]
public CombatMoveSet CombatMoveSet;
public static implicit operator CombatMoveSet(CombatMoveSetRef combatMoveSetRef) => combatMoveSetRef.CombatMoveSet;
}
}