using CareBoo.Serially;
using UnityEngine;
namespace TagFighter
{
public class SystemsHandler : MonoBehaviour
{
[SerializeReference, ShowSerializeReference]
IEffectSystem _effectSystem = new DummyEffectSystem();
static SystemsHandler s_handler;
public static IEffectSystem EffectSystem {
get {
return s_handler._effectSystem;
}
}
protected void Awake() {
s_handler = this;
}
// Start is called before the first frame update
protected void Start() {
}
// Update is called once per frame
protected void Update() {
}
}
}