using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
namespace TagFighter.UI
{
public class MoveFilterClicker : MonoBehaviour, IPointerClickHandler
{
public MovePicker MoveDisplay { get; set; }
public Effects.IResourceGetter Predicate { get; set; }
bool _filterState = false;
TextMeshProUGUI _filterLabel;
protected void Start() {
_filterLabel = GetComponentInChildren<TextMeshProUGUI>();
}
public void OnPointerClick(PointerEventData eventData) {
switch (eventData.button) {
case PointerEventData.InputButton.Left:
ToggleFilter();
break;
case PointerEventData.InputButton.Right:
break;
}
}
void ToggleFilter() {
_filterState = !_filterState;
if (_filterState == true) {
MoveDisplay.FilterIn(Predicate);
_filterLabel.text = $"{Predicate} *";
}
else {
MoveDisplay.FilterOut(Predicate);
_filterLabel.text = $"{Predicate}";
}
}
}
}