using TagFighter.Resources;
using UnityEngine;
using UnityEngine.UI;
namespace TagFighter.UI
{
[RequireComponent(typeof(Image))]
public class ImageFillResourceViewer : MonoBehaviour, IResourceViewer
{
Image _fill;
protected void Awake() {
_fill = GetComponent<Image>();
}
public void UpdateView(ResourceChangeArgs e) {
_fill.fillAmount = (float)e.Current / e.Capacity;
}
}
}