using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace TagFighter.UI
{
public class RuneDescriptionUI : MonoBehaviour
{
[UnityEngine.Serialization.FormerlySerializedAs("runeName")]
[SerializeField] TextMeshProUGUI _runeName;
[UnityEngine.Serialization.FormerlySerializedAs("runeCastTime")]
[SerializeField] TextMeshProUGUI _runeCastTime;
[UnityEngine.Serialization.FormerlySerializedAs("runeImage")]
[SerializeField] Image _runeImage;
public void OnRuneLeftClicked(RuneRef runeRef) {
_runeImage.sprite = runeRef.RuneSprite;
_runeName.text = runeRef.Rune.DisplayName;
_runeCastTime.text = runeRef.Rune.Speed.ToString() + " Seconds";
}
}
}