which gift. There was an unused god parameter in the monsters struct,
which was probably intended to hold which god a monster worshipped.
I've used it as an indicator of which god sent the monster, under the
assumption that gods would send their own worshippers as gifts. (I hope
this isn't an abuse of it.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5748 c06c8d41-db1a-0410-9941-cceddc491573
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false);bool cast_summon_greater_demon(int pow, bool god_gift = false);bool cast_shadow_creatures(bool god_gift = false);bool cast_summon_horrible_things(int pow, bool god_gift = false);
bool cast_call_imp(int pow, god_type god = GOD_NO_GOD);bool summon_lesser_demon(int pow, god_type god = GOD_NO_GOD,bool quiet = false);bool summon_common_demon(int pow, god_type god = GOD_NO_GOD,bool quiet = false);bool summon_greater_demon(int pow, god_type god = GOD_NO_GOD,bool quiet = false);bool summon_demon_type(monster_type mon, int pow, god_type god = GOD_NO_GOD);bool cast_summon_demon(int pow, god_type god = GOD_NO_GOD);bool cast_demonic_horde(int pow, god_type god = GOD_NO_GOD);bool cast_summon_greater_demon(int pow, god_type god = GOD_NO_GOD);bool cast_shadow_creatures(god_type god = GOD_NO_GOD);bool cast_summon_horrible_things(int pow, god_type god = GOD_NO_GOD);
bool cast_simulacrum(int pow, bool god_gift = false);bool cast_twisted_resurrection(int pow, bool god_gift = false);bool cast_summon_wraiths(int pow, bool god_gift = false);bool cast_death_channel(int pow, bool god_gift = false);
bool cast_simulacrum(int pow, god_type god = GOD_NO_GOD);bool cast_twisted_resurrection(int pow, god_type god = GOD_NO_GOD);bool cast_summon_wraiths(int pow, god_type god = GOD_NO_GOD);bool cast_death_channel(int pow, god_type god = GOD_NO_GOD);
bool cast_summon_butterflies(int pow, bool god_gift = false);bool cast_summon_small_mammals(int pow, bool god_gift = false);bool cast_sticks_to_snakes(int pow, bool god_gift = false);bool cast_summon_scorpions(int pow, bool god_gift = false);
bool cast_summon_butterflies(int pow, god_type god = GOD_NO_GOD);bool cast_summon_small_mammals(int pow, god_type god = GOD_NO_GOD);bool cast_sticks_to_snakes(int pow, god_type god = GOD_NO_GOD);bool cast_summon_scorpions(int pow, god_type god = GOD_NO_GOD);
bool cast_summon_ice_beast(int pow, bool god_gift = false);bool cast_summon_ugly_thing(int pow, bool god_gift = false);bool cast_summon_dragon(int pow, bool god_gift = false);
bool cast_summon_ice_beast(int pow, god_type god = GOD_NO_GOD);bool cast_summon_ugly_thing(int pow, god_type god = GOD_NO_GOD);bool cast_summon_dragon(int pow, god_type god = GOD_NO_GOD);
bool summon_guardian(int pow, bool god_gift = false, bool quiet = false);bool summon_daeva(int pow, bool god_gift = false, bool quiet = false);
bool summon_guardian(int pow, god_type god = GOD_NO_GOD, bool quiet = false);bool summon_daeva(int pow, god_type god = GOD_NO_GOD, bool quiet = false);
MF_GOD_GIFT = 0x02, // player not penalized by its deathMF_BATTY = 0x04, // flutters like a batMF_JUST_SUMMONED = 0x08, // monster skips next available actionMF_TAKING_STAIRS = 0x10, // is following player through stairs
MF_BATTY = 0x02, // flutters like a batMF_JUST_SUMMONED = 0x04, // monster skips next available actionMF_TAKING_STAIRS = 0x08, // is following player through stairs
MF_INTERESTING = 0x20, // Player finds monster interestingMF_SEEN = 0x40, // Player already seen monsterMF_DIVINE_PROTECTION = 0x80, // Monster has divine protection.
MF_INTERESTING = 0x10, // Player finds monster interestingMF_SEEN = 0x20, // Player already seen monsterMF_DIVINE_PROTECTION = 0x40, // Monster has divine protection.
MF_BANISHED = 0x200, // Monster that has been banished.MF_HARD_RESET = 0x400, // Summoned, should not drop gear on resetMF_WAS_NEUTRAL = 0x800, // mirror to CREATED_FRIENDLY for neutralsMF_ATT_CHANGE_ATTEMPT = 0x1000, // Saw player and attitude changed (or
MF_BANISHED = 0x100, // Monster that has been banished.MF_HARD_RESET = 0x200, // Summoned, should not drop gear on resetMF_WAS_NEUTRAL = 0x400, // mirror to CREATED_FRIENDLY for neutralsMF_ATT_CHANGE_ATTEMPT = 0x800, // Saw player and attitude changed (or
MF_WAS_IN_VIEW = 0x2000, // Was in view during previous turnMF_BAND_MEMBER = 0x4000, // Created as a member of a bandMF_GOT_HALF_XP = 0x8000 // Player already got half xp value earlier
MF_WAS_IN_VIEW = 0x1000, // Was in view during previous turnMF_BAND_MEMBER = 0x2000, // Created as a member of a bandMF_GOT_HALF_XP = 0x4000 // Player already got half xp value earlier