tex file!)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3788 c06c8d41-db1a-0410-9941-cceddc491573
NTLIBIV3QH27YYESURSGCYTGXPBETE6TAUSGDO6LJHKWG5CJAOBQC N7EU3AA2XZHJF5JO5SZPVZEZGZHX3WPEZ63VNKLKXPA2JMVBXADAC M4HUZ2SKQBNQDTWQUCFSA623R6OTAFLWDM77WWUMWGMI6UQZ2OCAC 4FDQ6DZ3ONWCEOFJVFFTHS7NLU4HFLZ5ZPOZILNZWNHRTTZMZB3AC XMQKFSFEDLXPG574D2FKEXK36LM45WTI5UMUCHT4BW344E4M4R2QC GL2L2NSIIXF7DS6QX6Q7SW63GCNFPTYBN2HZQS5D7WLHEAXOT5KQC WQU4ORZR2C52JNRTH5DN4XKNLEC4Q4SUZ7MLO6MBU6SSL2YXLSOAC RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC Y3ZCJ2CZJYJAEB76HS4EY4GD64TDPPKANQVNDEH2OJPRDPZWJNYAC BF52EEMY6L7K5OAVATJO7DLR3BHNACO322VXS6L6GI6366KJDN6QC R5Q2OJMXNVK5RPXIKLTHHAOP67XOBB44AZKKZ2TOI3USPL6HACXAC QJAUKFLNZHLMKZWWSHHNMB52E2KPUBODTPKHNRQ4AUGTQDDDHWBAC CXIMQKHAORTQT6MN77TTYKK6IFIF6STKQWIMNAF54CFXAAQ5BKFAC 5V47S4NNTHWTSAHV3YLO2VGH7JTUIYJ3GBPDN5ZM4UQALT2ZEXDQC 37U62WZZUVEKYMTBNX57ZUUFXHGH5EWS4CGHQO4QXGJIJU4RLBPAC OTZ3KCSHIVHGJOKPNHND4EJ6MLVZABONP37QR3MKZZPMFIGOC7RQC TRZAZJJA5VQBJ65SO5H5DNSILIZEJHIZCBYEBHEATCT6ZSMWIFKQC PFQAR3EWCVJXCXU7VHWZOXA2FSYLFJ6EE3WG5FVOVYTXASCAXWEAC ZIFFVCQ72K35WGIUMZYN3KOXIUXF2CNXWKG6ZWEZ6LT3NSF3XOQAC DQ7X5LKWGTXR72NYT75GMGYCQ7SEFWNGQP3FBH6BJIX27SMMBCTQC B2QTPDKXHFWGVVV7MI5POKHHGCZLFLV6OHN4FPKIIHEGYL65STYQC H3552BCIAVBLKAYKE4DHFLBLFW5RGRMYBMRRYHYEB5IPIJRUVU5QC GDJLDYRJ2K43VH6X4CUP5PGNYMU642XKY76UGBEJNEM7X676PUPQC MDU5W4IEH6B47SYDORGGI7ZD73DMO6DYEP3XJF6ZJ5G5PNNJDGXQC o watch other players, and even communicate with themo replay games from you or otherso meet ghosts of other playerso compete using a common score list
* watch other players, and even communicate with them* replay games from you or others* meet ghosts of other players* compete using a common score list
Major: o Your choice of classeso Your rate of level advancemento Your rate of skill advancemento Your initial primary attributes (this also depends on class)
Major:* Your choice of classes* Your rate of level advancement* Your rate of skill advancement* Your initial primary attributes (this also depends on class)
Minor: o Occasional bonus points added to some primary attributeso The amount of hit points you get each levelo The amount of magic points you get each levelo Your initial equipment (this also depends on class)o Various special abilities and powers
Minor:* Occasional bonus points added to some primary attributes* The amount of hit points you get each level* The amount of magic points you get each level* Your initial equipment (this also depends on class)* Various special abilities and powers
o challenging and random gameplay, with skill making a real differenceo meaningful decisions (no no-brainers)o avoidance of grinding (no scumming)o gameplay supporting painless interface and newbie support
* challenging and random gameplay, with skill making a real difference* meaningful decisions (no no-brainers)* avoidance of grinding (no scumming)* gameplay supporting painless interface and newbie support
o clarity (playability without need for spoilers)o internal consistencyo replayability (using branches, races, playing styles, and gods)o proper use of out of depth monsters
* clarity (playability without need for spoilers)* internal consistency* replayability (using branches, races, playing styles, and gods)* proper use of out of depth monsters
High Elves:-----------High Elves are a tall and powerful Elven race who advance in levelsvery slowly, requiring half again as much experience as do Humans.
High ElvesThis is a tall and powerful Elven race who advance in levels veryslowly, requiring half again as much experience as do Humans.
Grey Elves:-----------Grey Elves also advance slowly, but not as slowly as High Elves. Theyare good at using short and long swords and bows, but are poor atother fighting skills. They are excellent at all forms of magic exceptfor necromancy. In particular, they are masters of Enchantments andmagics related to Air.
Grey ElvesThese also advance slowly, but not as slowly as High Elves. They aregood at using short and long swords and bows, but are poor at otherfighting skills. They are excellent at all forms of magic except fornecromancy. In particular, they are masters of Enchantments and magicsrelated to Air.
Deep Elves:-----------The Deep Elves are an Elven race who long ago fled the overworld tolive in darkness underground. There, they developed their mentalpowers, evolving a natural gift for all forms of magic (includingnecromancy and earth magic), and adapted physically to their newenvironment, becoming shorter and weaker than other elves and losingall colouration. They are poor at hand-to-hand combat, but excellentat fighting from a distance. They advance at the pace of Grey Elves.
Deep ElvesThis is an Elven race who long ago fled the overworld to live indarkness underground. There, they developed their mental powers,evolving a natural gift for all forms of magic (including necromancyand earth magic), and adapted physically to their new environment,becoming shorter and weaker than other elves and losing allcolouration. They are poor at hand-to-hand combat, but excellent atfighting from a distance. They advance at the pace of Grey Elves.
Sludge Elves:-------------Sludge Elves are a somewhat degenerate race of elves. They are mirrorimages of normal elves in some respects: they have no specialproficiency with bows or swords (long or short), nor do they have anyaptitude in the traditional areas of High Elven magic (enchantments,conjurations and divinations). On the other hand, they aresuperlative transmuters, and are comfortable dabbling in necromantic,poison and elemental magic. As fighters they are often more dangerousunarmed than armed. They advance in level slightly slower than humans.
Sludge ElvesThis is a somewhat degenerate race of elves. They are mirror images ofnormal elves in some respects: they have no special proficiency withbows or swords (long or short), nor do they have any aptitude in thetraditional areas of High Elven magic (enchantments, conjurations anddivinations). On the other hand, they are superlative transmuters, andare comfortable dabbling in necromantic, poison and elemental magic.As fighters they are often more dangerous unarmed than armed. Theyadvance in level slightly slower than humans.
o Throwingo Darts (and hand crossbows as optional launchers)o Bowso Crossbowso Slings
* Throwing* Darts (and hand crossbows as optional launchers)* Bows* Crossbows* Slings