namespace TagFighter
{
    using System.Collections.Generic;
    using TagFighter.Resources;
    using UnityEngine;
    using System;
    class DummyEffectSystem : IEffectSystem
    {
        public void  tags, EffectOrigin origin, Quaternion direction, IAreaOfEffect areaOfEffect) {
            Debug.;
        }
        public void  tags, EffectOrigin origin, EffectTarget effectLocation, IAreaOfEffect areaOfEffect) {
            Debug.;
        }
        public Color  tags) {
            Debug.;
            return Color.cyan;
        }
        public Mesh 
        public Mesh 
    }
}