namespace TagFighter
{
using System.Collections.Generic;
using TagFighter.Resources;
using UnityEngine;
using System;
class DummyEffectSystem : IEffectSystem
{
public void tags, EffectOrigin origin, Quaternion direction, IAreaOfEffect areaOfEffect) {
Debug.;
}
public void tags, EffectOrigin origin, EffectTarget effectLocation, IAreaOfEffect areaOfEffect) {
Debug.;
}
public Color tags) {
Debug.;
return Color.cyan;
}
public Mesh
public Mesh
}
}