using System.Collections.Generic; using TagFighter.Resources; using UnityEngine; using System; namespace TagFighter { public interface IEffectSystem { void ApplyTagsEffect(IEnumerable<(Type, IUnit)> tags, EffectOrigin origin, Quaternion direction, IAreaOfEffect areaOfEffect); void ApplyTagsEffect(IEnumerable<(Type, IUnit)> tags, EffectOrigin origin, EffectTarget effectLocation, IAreaOfEffect areaOfEffect); Color GetEffectColor(IEnumerable<(Type, IUnit)> tags); Mesh CreateArcMesh(float arc, float length, int numberOfVerticesInArc, Vector3 rotationAxis); Mesh CreateQuadMesh(float width, float length, Vector3 rotationAxis); } }