using System.Collections.Generic;
using System.Linq;
using TagFighter.Equipment;
using UnityEngine;
namespace TagFighter.UI
{
public class FastEquipUI : MonoBehaviour
{
[SerializeField] FastEquipSlotClicker _fastEquipSlotClickerPrefab;
public FastEquipUI SetData(Outfit outfit, Item item, IDictionary<ItemSlotType, Sprite> spriteForItemSlot) {
var currentItemSlotIndex = 0;
// item.GetEffects(outfit.Select(itemSlot => itemSlot.GetValidItemSlot()).ToArray()).Select(pair => pair.Slo);
foreach (var itemSlot in outfit.Where(slot => slot.CanEquip(item))) {
var itemSlotUI = currentItemSlotIndex < transform.childCount ?
transform.GetChild(currentItemSlotIndex).GetComponent<FastEquipSlotClicker>() :
Instantiate(_fastEquipSlotClickerPrefab, transform).GetComponent<FastEquipSlotClicker>();
itemSlotUI.SetData(itemSlot, item, spriteForItemSlot);
itemSlotUI.gameObject.SetActive(true);
currentItemSlotIndex++;
}
for (; currentItemSlotIndex < transform.childCount; currentItemSlotIndex++) {
transform.GetChild(currentItemSlotIndex).gameObject.SetActive(false);
}
return this;
}
}
}