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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
ContextResourceAccessors.cs
Move Lens to optics file
on August 19, 2023
ContextResourceAccessors.cs.meta
consolidate all resource manipulation effects under a single effect
on October 23, 2022
IResourceLocationAccessor.cs
Move Lens to optics file
on August 19, 2023
IResourceLocationAccessor.cs.meta
Allow AoeEffect to scale area by resource in context
on October 28, 2022
PawnResourceAccessors.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
PawnResourceAccessors.cs.meta
consolidate all resource manipulation effects under a single effect
on October 23, 2022
ResourceInfo.cs
Move Lens to optics file
on August 19, 2023
ResourceInfo.cs.meta
Refactor Unary/Binary Resource effects to support Operators of (Context, Pawn), (Context, Context), (Pawn, Pawn). Refactor Context to hold registers. Add all Pawn resource properties. Add some more operators. Nicer editing.
on October 26, 2022
ResourceOperators.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
ResourceOperators.cs.meta
Two resource accumulation effects (Unary/Binary). Binary supports choosing an operator (+/*).
on October 24, 2022
ResourceTypeAccessors.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
ResourceTypeAccessors.cs.meta
consolidate all resource manipulation effects under a single effect
on October 23, 2022