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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
Nodes
Integrate ReleaseWeave with EffectSystem. Effect seems to fire incorrectly?
on October 5, 2023
PawnConditions
Refactor Stat modifier as perishable collection with cancellation token
on November 26, 2022
Ports
Experimental Rune Editor as UI Toolkit. Includes Getters: [Const | Context | Pawn], Functions: [Fold, Zip, Repeat], Setters: [Context | Pawn]
on September 22, 2023
ResourceAccessors
Allow AoeEffect to scale area by resource in context
on October 28, 2022
AccumulateResourceEffect.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
AccumulateResourceEffect.cs.meta
consolidate all resource manipulation effects under a single effect
on October 23, 2022
AoeEffect.cs
Add ProvideSourceInfo to many Serially serialized classes
on July 8, 2023
AoeEffect.cs.meta
Add three effect modes: delayed - add to context, immediate - release effect, release - release weave
on October 21, 2022
AreaOfEffect.cs
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
AreaOfEffect.cs.meta
Basic rune flow
on August 27, 2022
EffectContext.cs
Change IAreaOfEffect API to receive both origin and target
on October 7, 2023
EffectContext.cs.meta
Basic rune flow
on August 27, 2022
EffectModes.cs
Change IAreaOfEffect API to receive both origin and target
on October 7, 2023
EffectModes.cs.meta
Add three effect modes: delayed - add to context, immediate - release effect, release - release weave
on October 21, 2022
IEffect.cs
Add #nullable enable in some places. Add release steps (DelayEffect, ReleaseEffect, ReleaseWeave)
on October 4, 2023
IEffect.cs.meta
Basic rune flow
on August 27, 2022
Nodes.meta
Experimental Rune Editor as UI Toolkit. Includes Getters: [Const | Context | Pawn], Functions: [Fold, Zip, Repeat], Setters: [Context | Pawn]
on September 22, 2023
PawnConditionTriggers.cs
Refactor moves to have resource requirement, specified by MoveRequirementRuleset
on March 10, 2023
PawnConditionTriggers.cs.meta
Add Triggers for PawnConditions - Support Frequency Trigger and Resource.Current Change Trigger
on November 12, 2022
PawnConditions.meta
Refactor Stat modifier as perishable collection with cancellation token
on November 26, 2022
Ports.meta
Experimental Rune Editor as UI Toolkit. Includes Getters: [Const | Context | Pawn], Functions: [Fold, Zip, Repeat], Setters: [Context | Pawn]
on September 22, 2023
ResourceAccessors.meta
consolidate all resource manipulation effects under a single effect
on October 23, 2022