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itai.sharim
TagFight
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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
Get
Integrate ReleaseWeave with EffectSystem. Effect seems to fire incorrectly?
on October 5, 2023
Operator
Integrate ReleaseWeave with EffectSystem. Effect seems to fire incorrectly?
on October 5, 2023
Release
Add #nullable enable in some places. Add release steps (DelayEffect, ReleaseEffect, ReleaseWeave)
on October 4, 2023
Set
Integrate ReleaseWeave with EffectSystem. Effect seems to fire incorrectly?
on October 5, 2023
Tester
Add #nullable enable in some places. Add release steps (DelayEffect, ReleaseEffect, ReleaseWeave)
on October 4, 2023
EffectStepNode.cs
Integrate ReleaseWeave with EffectSystem. Effect seems to fire incorrectly?
on October 5, 2023
EffectStepNode.cs.meta
Experimental Rune Editor as UI Toolkit. Includes Getters: [Const | Context | Pawn], Functions: [Fold, Zip, Repeat], Setters: [Context | Pawn]
on September 22, 2023
Get.meta
Integrate ReleaseWeave with EffectSystem. Effect seems to fire incorrectly?
on October 5, 2023
Operator.meta
Integrate ReleaseWeave with EffectSystem. Effect seems to fire incorrectly?
on October 5, 2023
Release.meta
Add #nullable enable in some places. Add release steps (DelayEffect, ReleaseEffect, ReleaseWeave)
on October 4, 2023
RuneRunner.cs
CreateArcMesh uses Vector3.forward to create a no rotation arc. Fixes ApplyTagsEffectCone
on October 7, 2023
RuneRunner.cs.meta
Experimental Rune Editor as UI Toolkit. Includes Getters: [Const | Context | Pawn], Functions: [Fold, Zip, Repeat], Setters: [Context | Pawn]
on September 22, 2023
Set.meta
Integrate ReleaseWeave with EffectSystem. Effect seems to fire incorrectly?
on October 5, 2023
Tester.meta
Add Tester Nodes. Zip now returns 0 sequence in empty. Operator now returns 0 if invalid
on October 2, 2023