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TagFight
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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
PawnCondition.cs
CreateArcMesh uses Vector3.forward to create a no rotation arc. Fixes ApplyTagsEffectCone
on October 7, 2023
PawnCondition.cs.meta
Refactor Stat modifier as perishable collection with cancellation token
on November 26, 2022
TransientPawnCondition.cs
Move end trigger to cancel on end of frame
on April 4, 2023
TransientPawnCondition.cs.meta
Refactor Stat modifier as perishable collection with cancellation token
on November 26, 2022