git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3384 c06c8d41-db1a-0410-9941-cceddc491573
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NAME: david_vaults_3TAGS: vault_entryORIENT: floatMONS: human, human / Donald, human / Michael, human / Norris, human / Wayne
NAME: david_vaults_3TAGS: vault_entryORIENT: floatMONS: human, human / Donald, human / Michael, human / Norris, human / Wayne
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############################ Stranded yaks#NAME: yak_islandDEPTH: Swamp:*TAGS: no_pool_fixupMONS: yak/w:5 sheep/w:3 death yakSUBST: ; : .wWSUBST: . : . W:2MAP.................;;wwww;;.....;wwwwwwww;...;wwww..wwww;..;www.1.1www;..www.1>1.1www..;www.1.1www;..;wwww..wwww;...;wwwwwwww;.....;;wwww;;.................ENDMAP
NAME: water_maze_lemuelTAGS: no_pool_fixup uniq_water_maze_lemuelITEM: ring of levitation / ring of teleportationDEPTH: 5-27
NAME: water_maze_lemuelTAGS: no_pool_fixup uniq_water_maze_lemuelITEM: ring of levitation / ring of teleportationDEPTH: D:5-27
NAME: water_boxes_lemuelTAGS: no_pool_fixup uniq_water_maze_lemuelDEPTH: 5-27
NAME: water_boxes_lemuelTAGS: no_pool_fixup uniq_water_maze_lemuelDEPTH: D:5-27, Swamp
NAME: minivault_6TAGS: mini_float allow_dupMONS: wizard, small abomination, large abomination
NAME: laboratoryMONS: wizard, small abomination, large abomination
.+........x.
.Y........x..x........x..xxxxxxxXxx.............ENDMAP###################################NAME: minivault_25_agTAGS: allow_dupSHUFFLE: XY, ABCDESUBST: X=x, Y=+SUBST: A=?, B=%%%*, C=T, D=0009, E=89MAP.............xxXxxxxxxx..x........x..x.xYxxxx.Y..x.x....X.x..x.x.AA.x.x..x.x.AA.x.x..x.X....x.x..Y.xxxxYx.x.
NAME: supply_closetDEPTH: 1-9TAGS: no_monster_gen allow_dupITEM: potion of water w:20 / bread ration / meat ration / arrow / bolt / spear / any potion w:5
NAME: supply_closetDEPTH: D:1-9TAGS: no_monster_gen allow_dupITEM: potion of water w:20 / bread ration / meat ration / arrow / bolt / spear / any potion w:5
SUBST: A : !, B : !, C : !, D : !, E : !, F : =, G : ~ l:50 w:50 ISUBST: ! : xvcbaSUBST: H = 0 . ~ , J = 1 0:100 $:20ITEM: any jewelleryMONS: giant eyeball
SUBST: A : !, B : !, C : !, D : !, E : !, F : =, G : ~ l:50 w:50 ISUBST: ! : xvcbaSUBST: H = 0 . ~ , J = 1 0:100 $:20ITEM: any jewelleryMONS: giant eyeball
# Circle pieces altar (Eino)NAME: circle_pieces_altar_v1DEPTH: 3-26SUBST: ' : x.CHANCE: 4MAP........'''''''''''''........b......'''''''............bbb......''............'...bbb................bb.'....bbbb............bbb..''.....bbbbb.....bbbbb...''........bbbbbbbbbb.....''...........bbbbb.........''....bb..................'''....bb...........bbbb..''''....bbb.......bbbbb...''''.....bbb.....bbbb....''''''.....bb.....bbb....'''''''.....bb..C..bb....'''''''.....bbb.....bb...''''''''....bbbb.....bbb...''''''...bbbbb.......bbb...''''...bbbb...........bb...''..........bbbb......bb..''......bbbbbbbbbbb.......''....bbbbb......bbbb....'''...bbbb...........bb..''''.bbb.....'''''.......'''''.......'''''''''......''''ENDMAPNAME: circle_pieces_altar_v2DEPTH: 3-26CHANCE: 3MAP.......b..... .....bbb..... ..........bbb...... ......bb...bbbb............bbb.....bbbbb.....bbbbb.........bbbbbbbbbb..............bbbbb............bb.....................bb...........bbbb.....bbb.......bbbbb.......bbb.....bbbb.........bb.....bbb..........bb..C..bb..........bbb.....bb.........bbbb.....bbb........bbbbb.......bbb.......bbbb...........bb............bbbb......bb......bbbbbbbbbbb..........bbbbb......bbbb.......bbbb.... .....bb...bbb...... ............ENDMAPNAME: circle_pieces_altar_v3DEPTH: 3-26CHANCE: 3MAPxxxxxxxxxxxxxxxxxx.bbbbbbbbbbbbbbbbx...bbbbbbbbbbbbbbx@....bbbbbbbbbb..........bbbbb.....@xbb...............xbbb...........bbxxbbbbb.......bbbbxxbbbbbb.....bbbbbxxbbbbbb.....bbbbbxxbbbbbb..C..bbbbbxxbbbbbb.....bbbbbxxbbbbbb.....bbbbbxxbbbbb.......bbbbxxbbb...........bbx@.....bbbb......bx..bbbbbbbbbbb.....xbbbbbbbbbbbbbb..@xxxxxxxxxxxxxxxx..ENDMAP#############################################################################
# Note that the entrance gives you some indication of the boss## This is intended mainly for Orc Mines. Can it appear there?## Yes, it's a bit tough for the levels where it appears. But it has good loot.# And be thankful I got rid of the version with a titan!## Lemuel
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# edited and varied by Eino. Placing into Lair only because of the floor colour.# would be nice to have in the main dungeon, if it once becomes possible to# change the floor colour (to green/brown)# adapted towards less strawberries (dp). I'm against using these outside Lair.#NAME: strawberry_fields_big
NAME: strawberry_fields_big
DEPTH: LairSUBST: .= d .:150 1:8 2:4MONS: plant, butterflyITEM: strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 / strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
DEPTH: LairSUBST: .= d .:150 1:8 2:4MONS: plant, butterflyITEM: strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 / strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
DEPTH: LairSUBST: .= d .:140 1:8 2:4MONS: plant, butterflyITEM: strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 / strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
DEPTH: LairSUBST: .= d .:140 1:8 2:4MONS: plant, butterflyITEM: strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 / strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
TAGS: allow_dupDEPTH: LairSUBST: .= d .:50 1:8 2:4MONS: plant, butterflyITEM: strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 / strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
TAGS: allow_dupDEPTH: LairSUBST: .= d .:50 1:8 2:4MONS: plant, butterflyITEM: strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 / strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
DEPTH: LairSUBST: .= d .:50 1:8 2:4MONS: plant, butterflyITEM: strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 / strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
DEPTH: LairSUBST: .= d .:50 1:8 2:4MONS: plant, butterflyITEM: strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 / strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
ENDMAP############################ Stranded yaks#NAME: Lemuel_yak_island_aDEPTH: LairTAGS: no_pool_fixup uniq_yak_islandMONS: yak/w:5 sheep/w:3 death yakSUBST: ; : .wWSUBST: . : . W:2MAP.................;;wwww;;.....;wwwwwwww;...;wwww..wwww;..;www.1.1www;..www.1>1.1www..;www.1.1www;..;wwww..wwww;...;wwwwwwww;.....;;wwww;;.................ENDMAPNAME: Lemuel_yak_island_bDEPTH: Swamp, ShoalTAGS: no_pool_fixup uniq_yak_islandMONS: yak/w:5 sheep/w:3 death yakSUBST: ; = wWSUBST: . : . W:2MAP;;wwww;;;wwwwwwww;;wwww..wwww;;www.1.1www;www.1>1.1www;www.1.1www;;wwww..wwww;;wwwwwwww;;;wwww;;
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You can search for dungeon features by name: all shops will be found by a searchfor <w>shop</w> (including shops that do not have "shop" in their name); otherdungeon features can also be found by name: <w>fountain</w>, <w>axe trap</w>,
You can search for dungeon features by name: all shops will be found by asearch for <w>shop</w> (including shops that do not have "shop" in their name);other dungeon features can also be found by name: <w>fountain</w>, <w>axe trap</w>,
<h>Level Map ('<w>X</w><h>' in main screen):<w>Esc</w> : leave level map (also Space)<w>Dir.</w>: move cursor<w>/ Dir.</w>, <w>Shift-Dir.</w>: move cursor far<w>-</w>/<w>+</w> : scroll level map up/down<w>.</w> : travel (also <w>Enter</w> and <w>,</w> and <w>;</w>)(moves cursor to last traveldestination if still on @)<w><<</w>/<w>></w> : cycle through up/down stairs<w>^</w> : cycle through traps<w>Tab</w> : cycle through shops and portals<w>X</w> : cycle through travel eXclusions<w>x</w> : change the radius of a travel exclusion<w>W</w> : cycle through waypoints<w>*</w> : cycle forward through stashes<w>/</w> : cycle backward through stashes<w>_</w> : cycle through altars<w>Ctrl-X</w> : set travel eXclusion<w>Ctrl-E</w> : Erase all travel exclusions<w>Ctrl-W</w> : set Waypoint<w>Ctrl-C</w> : Clear level and main maps<w>Ctrl-F</w> : Forget level map
<h>Level Map ('<w>X</w><h>' in the main screen):<w>Esc</w> : Leave level map (also <w>Space</w> or any unused key).<w>Dir.</w> : Move the cursor.<w>/ Dir.</w> : Move the cursor in larger steps (also <w>Shift-Dir.</w>).<w>-</w>/<w>+</w> : Scroll level map up/down<w>.</w> : Start travel (also <w>Enter</w> and <w>,</w> and <w>;</w>).(Moves cursor to the last travel destination if still on @.)<w><<</w>/<w>></w> : Cycle through up/down stairs.<w>^</w> : Cycle through traps.<w>Tab</w> : Cycle through shops and portals.<w>X</w> : Cycle through travel eXclusions.<w>x</w> : Change the radius of a travel exclusion in three steps.<w>W</w> : Cycle through waypoints.<w>*</w> : Cycle forward through stashes (by default, all items).<w>/</w> : Cycle backward through stashes (by default, all items).<w>_</w> : Cycle through altars.<w>Ctrl-X</w> : Set travel exclusion.<w>Ctrl-E</w> : Erase all travel exclusions.<w>Ctrl-W</w> : Set waypoint.<w>Ctrl-C</w> : Clear level and main maps.<w>Ctrl-F</w> : Forget level map.
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MONS: Dispater, Fiend, Ice Fiend, iron devil, metal gargoyleMONS: random, random
LFLAGS: no_tele_controlMARKER: O = lua:item_pickup_change_flags { \level_flags="!no_tele_control", item="iron rune" \}MONS: Dispater, Fiend, Ice Fiend, iron devil, metal gargoyleMONS: random, random
MONS: Asmodeus, Fiend, Balrug, molten gargoyleMONS: Serpent of Hell, random, random
LFLAGS: no_tele_controlMARKER: O = lua:item_pickup_change_flags { \level_flags="!no_tele_control", item="obsidian rune" \}MONS: Asmodeus, Fiend, Balrug, molten gargoyleMONS: Serpent of Hell, random, random
MONS: Ereshkigal, necrophage, wraith, shadow, small zombieMONS: small skeleton, Shadow Fiend
LFLAGS: no_tele_controlMARKER: O = lua:item_pickup_change_flags { \level_flags="!no_tele_control", item="bone rune" \}MONS: Ereshkigal, necrophage, wraith, shadow, small zombieMONS: small skeleton, Shadow Fiend
NAME: onia_ninara_012_swampy_vaultTAGS: no_pool_fixup no_monster_gen uniq_swamp_vaultORIENT: float
NAME: onia_ninara_012_swampy_vaultTAGS: no_pool_fixup no_monster_gen uniq_swamp_vaultDEPTH: D:16-20, Lair:3-10, Swamp, Snake, SlimeORIENT: float
NAME: reptile_cavesDEPTH: D:8-12, Lair:*MONS: giant gecko/giant newt, giant lizard, giant iguana, firedrake/swamp drakeMONS: snake, brown snake, yellow snake
NAME: reptile_cavesDEPTH: D:10-13, Lair, SnakeMONS: giant gecko/giant newt, giant lizard, giant iguana, firedrake/swamp drakeMONS: snake, brown snake, yellow snake
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# To do:# 1) Ideally, the portal duration should depend on absolute depth (the deeper,# the less time the player gets). I suggest a duration of# 100 + 10*(30-abs.depth) + rn(100*(30-abs.depth))# 2) I think there should be more bazaars: each shop should have a chance of# (abs.depth-10)/30 of becoming a portal (with negative chance==0), and at# most one bazaar per level# 3) The above would (and should) include bazaars outside of the dungeon.
NAME: lemuel_statue_altar# Increased depth from 2-18 because getting a hostile statue can# instakill a low-level character.DEPTH: 10-18, !Lair, !Hive, !Slime
NAME: lemuel_statue_altarDEPTH: 2-18, Vault, Elf: if you.absdepth() < 10 thenSUBST: F = G: end
NAME: lemuel_angel_altar# Moved deeper since being teleported next to the Angel will be a# quick death at shallow levels.DEPTH: 9-18, !Lair, !Orc, !Hive, !SlimeMONS: angel
NAME: lemuel_angel_altarDEPTH: D:3-18, VaultMONS: angel/daeva
NAME: lemuel_hellish_altarDEPTH: 2-18, !Lair, !Hive, !SlimeMONS: iron devil/orange demon, beast/rotting devil, lemure/manes, hellion
NAME: lemuel_hellish_altarDEPTH: D:2-21, Crypt, GehMONS: iron devil/orange demon, beast/rotting devil, lemure/manes, hellion
NAME: david_defended_altarDEPTH: D:7-20, Orc, Elf, SnakeSHUFFLE: 1ID/2TCTAGS: allow_dupMONS: orc priest, deep elf priest / w:30 nothingKFEAT: D = altar_beogh / w:2 altar_okawaru / w:2 altar_makhleb
NAME: david_defended_altar_orcDEPTH: D:7-20, OrcMONS: orc priestTAGS: uniq_defended_altarKFEAT: D = altar_beogh / w:1 altar_okawaru / w:1 altar_makhleb / w:1 altar_trog
NAME: lemuel_blue_sif_altarDEPTH: 2-18, !Lair, !Hive, !Slime, !OrcTAGS: no_monster_gen mini_float
NAME: david_defended_altar_elfDEPTH: D:7-20, ElfMONS: deep elf priest / w:30 nothingTAGS: uniq_defended_altarMAPccccc...c1..c...c1C.+.G@c1..c...ccccc...ENDMAPNAME: lemuel_blue_sif_altarDEPTH: D:2-18, Elf, VaultTAGS: no_monster_gen mini_float
NAME: lemuel_mausoleum_altarDEPTH: 7-20, CryptMONS: w:50 human zombie/orc zombie/elf zombie/w:5 ogre zombie/w:5 troll zombieMONS: w:50 human skeleton/orc skeleton/elf skeleton/w:5 ogre skeleton/w:5 troll skeletonMONS: mummy, wight, wraith, necrophage, ghoul
NAME: lemuel_mausoleum_altarDEPTH: D:7-20, CryptMONS: w:50 human zombie/orc zombie/elf zombie/w:5 ogre zombie/w:5 troll zombieMONS: w:50 human skeleton/orc skeleton/elf skeleton/w:5 ogre skeleton/w:5 troll skeletonMONS: mummy, wight, wraith, necrophage, ghoul