#nullable enable
namespace TagFighter.Effects.Steps
{
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
[StepType(StepTypeAttribute.SetterStep)]
public class PawnResourceSet : OutputStep<bool>
{
[UnityEngine.SerializeField]
SinglePort<IEnumerable<double>> _in = new();
[CareBoo.Serially.TypeFilter(derivedFrom: typeof(Resources.Resource<>))]
public CareBoo.Serially.SerializableType? Resource;
public override IEnumerable<IPort> Inputs {
get {
yield return _in;
}
}
public override string ToString() {
var resourceName = Resource == null || Resource.Type == null ? "*" : Resource.Type.Name;
var statName = "Current";
return $"Pawn.Set.{resourceName}.{statName}";
}
public override bool IsValid {
get {
return Resource != null && Resource.Type != null;
}
}
public override bool Run(EffectInput blackBoard) {
if (!IsValid || Resource == null) {
UnityEngine.Debug.LogError($"{this} Inner types are null");
return false;
}
var getSpecificMethod = typeof(PawnResourceSet).GetMethod(nameof(SetSpecific), BindingFlags.NonPublic | BindingFlags.Instance).
MakeGenericMethod(Resource.Type, Resource.Type.BaseType.GetGenericArguments()[0]);
var value = getSpecificMethod.Invoke(this, new object[] { blackBoard });
return (bool)value;
}
bool SetSpecific<TResource, TUnitType>(EffectInput Data)
where TResource : Resources.Resource<TUnitType>
where TUnitType : Resources.IUnitType {
var success = false;
if (_in.Node != null) {
var result = _in.Node.Run(Data);
UnityEngine.Debug.Log($"{nameof(PawnResourceSet)} result {string.Join(",", result)}");
var set = result.Zip(Data.Affected.Select(transform => transform.GetComponent<TResource>()), (value, resource) => (value, resource));
foreach (var (value, resource) in set) {
Data.StatAccessor.AddCurrentModifier(resource, (Resources.Unit<TUnitType>)value);
}
success = true;
}
return success;
}
public override EffectStepNodeData ToData() {
var effectStepNodeData = base.ToData();
effectStepNodeData.Resource = Resource;
// effectStepNodeData.Register = Register;
return effectStepNodeData;
}
public override bool FromData(EffectStepNodeData effectStepNodeData, Dictionary<string, EffectStepNode> guidToNode) {
base.FromData(effectStepNodeData, guidToNode);
Resource = effectStepNodeData.Resource;
// Register = effectStepNodeData.Register;
return true;
}
}
}