git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9800 c06c8d41-db1a-0410-9941-cceddc491573
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different views on the latter). The tutorial has a special help screen(viewed by pressing '??') and ends when you reach the seventh experiencelevel.
information. It starts with the character's name and title (determind bythe character's highest skill), followed by a lot of numbers.
information. It starts with the character's name and title (determinedby the character's highest skill), followed by a lot of numbers.
To purchase an item, press the letter of the item in the shop menu;you can examine stuff before you buy it by pressing 'v' and then theletter of the item.
To purchase one or more items, select them by pressing the letters ofthe item in the shop menu and then press Enter to make the purchase; youcan examine stuff before you buy it by pressing '!' and then the letterof the item.
The above assumes use of the default option 'stash_tracking = all'. Iffor some reason (e.g. to speed up performance) you've changed the valueof the stash_tracking option, you can press 'Ctrl-S' to tell Crawl thata given square is considered a stash. 'Ctrl-E' manually erases stashes.
in this way need have a special property (they often have someenchantment, though):- weapons: glowing, runed;
in this way need have a special property (they often have some positiveor negative enchantment, though):- general: glowing, runed;
- ( and ) allow to change the ammunition. This is useful when you haveseveral types of appropriate ammunition, say poisoned needles and
- '(' and ')' allow to change the ammunition. This is useful when youhave several types of appropriate ammunition, say poisoned needles and
standard distribution has them in the lua/ directory. Have a look at thesingle scripts for short descriptions.
standard distribution has them in the dat/lua/ directory. Have a look atthe single scripts for short descriptions.
Due to their fey natures, all Elves are good at using enchantments andair elemental magic, and most are poor at using the powers of earth anddeath (necromancy).
Due to their fey natures, all Elves are good at using magic in generaland air elemental magic in particular, while their affinity for othertypes of magic varies among the different sub-species.
the traditional areas of High Elven magic (enchantments, conjurationsand divinations). On the other hand, they are superlative transmuters,
the traditional areas of High Elven magic (enchantments andconjurations). On the other hand, they are superlative transmuters,
with bows and other missile weapons; they are also reasonable at theFighting skill while being slow learners at specific weapon skills.
with bows and other missile weapons; they are also reasonable atfighting in general while being slow learners at specific weapon skills.
Upon growing, they learn to transform into quick bats and, later, howto draw potions of blood from fresh corpses.
They can drink from fresh corpses with the 'e' command. Upon growing,they learn to transform into quick bats and, later, how to drawpotions of blood from fresh corpses.
Healers:--------The Healer is a priest of Elyvilon. Healers begin with minor healingpowers, but can gain far greater abilities in the long run. They areable to persuade monsters to abstain from bloodshed, gaining both pietyand experience that way.
various Elementalists, Venom Mages, Transmuters and Warpers. Magiciansare the best at using magic. Among other things, they start with a robeand a book of spells which should see them through the first severallevels.
Transmuters, various Elementalists and Venom Mages. Magicians are thebest at using magic. Among other things, they start with a robe and abook of spells which should see them through the first several levels.
Warpers:--------Warpers specialise in translocation magic, and are experts in travellinglong distances and positioning themselves precisely.
you don't get a long run advantage by starting out with a high fightingskill). The first two levels of fighting skill can be obtained by
you don't get a long run advantage by starting out with a high Fightingskill). The first two levels of Fighting skill can be obtained by
Ctrl-S Mark stash (this is only necessary with option'stash_tracking = explicit').Ctrl-E Erase stash (ignores the square from stashtracking if using 'stash_tracking = explicit').
Ctrl-E Excludes a square from stash tracking.
lose maximum health points over time. Only potions ofhealing restore these. The rotting itself is cureditself if the maximal health is back to its initialvalue, and it also expires after a while.
lose maximum hit points over time. Only potions, wandsand certain abilities restore these. The rotting itselfis cured with potions of healing or by waiting it out.