settings. Add vampires to manual (still needs reference to aptitudes etc.!) and reorder classes according to the new job order.
Re-introduce 't' as a synonym for 'f' in targetting, but don't document it anymore. (It's only in convenience to older players, anyway.) Also, change default wand inscription from !z to !Z, but use a hack to check for either.
Oh, and restrict Blood Evaporate effect to Stinking cloud, Fire and Steam (the latter two like !Rage).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3981 c06c8d41-db1a-0410-9941-cceddc491573
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{if (r[i] == '!'){if (r[i+1] == iletter || r[i+1] == '*')return true;else if (oper == OPER_ZAP && r[i+1] == 'z') // for the 0.3.4. keysreturn true;}}
OPER_WIELD = 'w',OPER_QUAFF = 'q',OPER_DROP = 'd',OPER_EAT = 'e',OPER_TAKEOFF = 'T',OPER_WEAR = 'W',OPER_PUTON = 'P',OPER_REMOVE = 'R',OPER_READ = 'r',
OPER_WIELD = 'w',OPER_QUAFF = 'q',OPER_DROP = 'd',OPER_EAT = 'e',OPER_TAKEOFF = 'T',OPER_WEAR = 'W',OPER_PUTON = 'P',OPER_REMOVE = 'R',OPER_READ = 'r',
OPER_ZAP = 'z',OPER_EXAMINE = 'v',OPER_FIRE = 'f',OPER_PRAY = 'p',OPER_EVOKE = 'E',OPER_ANY = 0
OPER_ZAP = 'Z',OPER_EXAMINE = 'v',OPER_FIRE = 'f',OPER_PRAY = 'p',OPER_EVOKE = 'E',OPER_ANY = 0
continues the development. See the CREDITS in the mail folder for myriad ofcontributors, past and present; license.txt contains the legal blurb.
has been continuing the development. See the CREDITS in the mail folder for amyriad of contributors, past and present; license.txt contains the legal blurb.
dat/entry.des for a first impression). Later, you may want to readdocs/level_design.txt for the full power. If you're ambitious, new maps for
/dat/entry.des for a first impression). Later, you may want to read/docs/level_design.txt for the full power. If you're ambitious, new maps for
You can look up that current descriptions in-game with ?/ or just read them indat/descript/monsters.txt. The following conventions should be more or lessobeyed: descriptions ought to contain flavour text, ideally pointing out majorweaknesses/strenghts. No numbers, please. Citations are okay, but try to stayaway from the most generic ones.
You can look up the current monster descriptions in-game with '?/' or just readthem in /dat/descript/monsters.txt. The following conventions should be more orless obeyed: descriptions ought to contain flavour text, ideally pointing outmajor weaknesses/strenghts. No numbers, please. Citations are okay, but try tostay away from the most generic ones.If you like, you can similarly modify the descriptions for features, items orbranches.
patches for bug fixes as well as implementation of new features is welcome.Please be sure to read docs/coding_conventions.txt first.
patches for bug fixes as well as implementation of new features are very muchwelcome.Please be sure to read /docs/coding_conventions.txt first.Thank you, and have fun crawling!
The tutorial has a special help screen (viewed by pressing '?') and endswhen you reach the seventh experience level.
The tutorial has a special help screen (viewed by pressing '??') andends when you reach the seventh experience level.
Doors can be usually be opened by just walking into them (there is anoption for disabling this); else this can also be done with either the'O' command. They can be closed with the 'C command. Pressing Ctrl plusa direction or '*', followed by a direction, will open/close doors, too.
Doors can usually be opened by just walking into them (there is anoption for disabling this); else this can also be done using the 'O'command. They can be closed with the 'C' command. Pressing Ctrl plusa direction, or '*', followed by a direction, will open/close doors,too.
setting 'explore_greedy = true' in the init file. This will cause Crawlto run to and pick up all items seen which are on the autopickup list.It also makes the character go to piles of items, in order to check thecontents.
setting 'explore_greedy = true' (default setting) in the init file. Thiswill cause Crawl to run to and pick up all items seen which are on theautopickup list. It also makes the character go to piles of items, inorder to check the contents.
The above assumes that use of the default option 'stash_tracking =all'. If for some reasons (e.g. to speed up performance) you'vechanged the value of the stash_tracking option, you can press Ctrl-Sto tell Crawl that a given square is considered a stash. Ctrl-E willmanually erase stashes.
The above assumes use of the default option 'stash_tracking = all'. Iffor some reason (e.g. to speed up performance) you've changed the valueof the stash_tracking option, you can press Ctrl-S to tell Crawl that agiven square is considered a stash. Ctrl-E will manually erase stashes.
necessary), you can use keymaps and macros. See crawl_macro.txt in theDocs directory, or read it from the in-game help menu.
necessary), you can use keymaps and macros. See macros_guide.txt in the/docs directory, or read it from the in-game help menu.
intuition, you will soon figure out which monsters make the bestmeals. Likewise, ranged or magic attackers will prove a different kindof threat from melee fighters. Learn from past deaths and rememberwhich monsters pose the most problems. If particular monsters aregiving you trouble, try to alter your tactics for future encounters.
intuition, you will soon figure out which monsters make the best meals.Likewise, ranged or magic attackers will prove a different kind ofthreat from melee fighters. Learn from past deaths and remember whichmonsters pose the most problems. If particular monsters are giving youtrouble, try to alter your tactics for future encounters.
them first, and without consuming food. You must wield a rod like aweapon in order to gain from its power. Rods can be invoked with the 'E'command while you are wielding them. They have a pool of magical energywhich regenerates rather quickly when you are wielding it (drawing fromyour own Magic), or at a much slower rate when it just sits in your
them first, and consume less food. You must wield a rod like a weapon inorder to gain from its power. Rods can be invoked with the 'v' commandwhile you are wielding them. They have a pool of magical energy whichregenerates rather quickly when you are wielding it (drawing from yourown Magic), or at a much slower rate when it just sits in your
These are called 'ego items', and examples are: boots of running, a weaponof flaming, a helmet of see invisible, and so on. Note that such itemscan be modified, and thus are subject to corrosion and enchanting scrolls.All ego items are noted with special adjectives but not all items noted inthis way need have a special property (they often have some enchantment,though):
These are called 'ego items', and examples are: boots of running, aweapon of flaming, a helmet of see invisible, and so on. Note that suchitems can be modified, and thus are subject to corrosion and enchantingscrolls.All ego items are noted with special adjectives but not all items notedin this way need have a special property (they often have someenchantment, though):
hasting or healing will actually target the cursor on you, leaving to youonly the pressing of '.', Enter, etc. - except if you want to heal orhaste someone else. If you target yourself while firing something harmful(which can be sensible at times), you will be asked for confirmation.
hasting or healing will actually target the cursor on you, leaving toyou only the pressing of '.', Enter, etc. - except if you want to healor haste someone else. If you target yourself while firing somethingharmful (which can be sensible at times), you will be asked forconfirmation.
several types of appropriate ammunition, say poisoned needles and curareneedles. Your last usage will be remembered. Note that you can use ( forchanging the quiver ammunition even outside of targeting.
several types of appropriate ammunition, say poisoned needles andcurare needles. Your last usage will be remembered. Note that you canuse ( for changing the quiver ammunition even outside of targeting.
you dedicate corpse-sacrifices to your God, for example: press 'pD' topray first, and then dissect. Note that not all gods like this. Prayingalso gives you a sense of what your God thinks of you, and can be usedto sacrifice things at altars.
you dedicate corpse-sacrifices to your God, for example: press 'pc' topray first, and then chop up a corpse. Note that not all gods like this.Praying also gives you a sense of what your God thinks of you, and canbe used to sacrifice things at altars.
It is much more difficult to get rid of bad mutations. A lucky mutationattempt can actually remove mutations. However, the only sure-fire wayis to quaff a potion of cure mutation, which will attempt to removethree random mutations.
It is much more difficult to get rid of bad mutations that to get one. Alucky mutation attempt can actually remove mutations. However, the onlysure-fire way is to quaff a potion of cure mutation, which will attemptto remove three random mutations.
You can set up key maps and macros in-game with the ~ key (Ctrl-D willalso work); this also allows for saving all current key bindings andmacros. Alternatively, you can directly edit the macros.txt file. Formore information on both and for examples, see macros_guide.txt.
You can set up key maps and macros in-game with the '~' key ('Ctrl-D'will also work); this also allows for saving all current key bindingsand macros. Alternatively, you can directly edit the macros.txt file.For more information on both and for examples, see macros_guide.txt.
example is the absence of clear-cut best items, which comes from the factthat most artefacts are randomly generated. Furthermore, even fixed
example is the absence of clear-cut best items, which comes from thefact that most artefacts are randomly generated. Furthermore, even fixed
Ogres are huge, chunky creatures who usually live to do nothing more thansmash, smash, smash, and destroy. They have great physical strength, butare bad at almost everything except fighting and mature quite slowly.
Ogres are huge, chunky creatures who usually live to do nothing morethan smash, smash, smash, and destroy. They have great physicalstrength, but are bad at almost everything except fighting and maturequite slowly.
disadvantage at short blades. While they perform better than Ogres in allmore civilised aspects of life, Ogre-Mages have lost the ability to
disadvantage at short blades. While they perform better than Ogres inall more civilised aspects of life, Ogre-Mages have lost the ability to
of any colour from putrid green to mucky brown, and their mouths arefull of ichor-dripping fangs.
of any colour from putrid green to mucky brown, which are covered inpatches of thick fur, and their mouths are full of ichor-dripping fangs.
Note: Some species have special abilities which can be accessed by the'a' abilities menu. Some also have physical characteristics whichallow them to make extra attacks using the Unarmed Combat skill.
VampiresVampires are another form of undead, but with a peculiarity: byconsuming fresh blood, they may become alive. A bloodless Vampire hasall the traits of an undead, yet possesses no innate healing power atall -- in particular, magical items or spell which increase the rateof regeneration will not work. On the other hand, a Vampire full withblood will regenerate very quickly, but lose all undead powers.Vampires can never starve. Upon growing, they learn to transform intoquick bats, and later how to draw potions of blood from fresh corpses.Note: Use 'A' to check for which particular pecularities a species mighthave. Also, some species have special abilities which can beaccessed by the 'a' abilities menu. Some also have physicalcharacteristics which allow them to make extra attacks using theUnarmed Combat skill.
Berserkers:-----------Berserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powersshould they prove worthy) but who forbids the use of spell magic. Theyenter the dungeon with an axe, some spears, and a set of leather armour.
Hunters:--------The Hunter is a type of fighter who specialises in missile weapons. AHunter starts with a ranged weapon and some ammunition, as well as ahunting knife and a set of leathers.
Thieves:--------The Thief is one of the trickiest classes to play. Thieves start outwith a large variety of useful skills, and need to use all of them tosurvive. Thieves start with a short sword, some throwing darts, andlight armour.Assassin:---------An Assassin is a thief who is especially good at killing. Assassins arelike thieves in most respects, but are more dangerous in combat.
Stalkers:---------The stalker is an assassin who has trained in the use of poison magic.
Berserkers:-----------Berserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powersshould they prove worthy) but who forbids the use of spell magic. Theyenter the dungeon with an axe, some spears, and a set of leather armour.
Crusaders:----------The Crusader is a decent fighter who can use the magical art ofenchantment to become more dangerous in battle. Crusaders start outlightly armed and armoured, but equipped with a book of martial spells.Reavers:--------Reavers are warriors who learn the magics of destruction in order tocomplement their deadliness in hand combat.Death Knights:--------------The Death Knight is a fighter who aligns him or herself with the powersof death. There are two types of Death Knights: those who worship anddraw their abilities from the Demon-God Yredelemnul, and those who studythe fearsome arts of necromancy.Chaos Knights:--------------The Chaos Knight is a fighter who chooses to serve one of the Gods ofChaos. There are two choices: Xom or Makhleb. Xom is a veryunpredictable (and possibly psychotic) entity who rewards or punishesaccording to whim. Makhleb the Destroyer is a more purposeful God, whoappreciates destruction and offers a variety of very violent powers tothe faithful.
Chaos Knights:--------------The Chaos Knight is a fighter who chooses to serve one of the Gods ofChaos. There are two choices: Xom or Makhleb. Xom is a veryunpredictable (and possibly psychotic) entity who rewards or punishesaccording to whim. Makhleb the Destroyer is a more purposeful God, whoappreciates destruction and offers a variety of very violent powers tothe faithful.Death Knights:--------------The Death Knight is a fighter who aligns him or herself with the powersof death. There are two types of Death Knights: those who worship anddraw their abilities from the Demon-God Yredelemnul, and those who studythe fearsome arts of necromancy.
Crusaders:----------The Crusader is a decent fighter who can use the magical art ofenchantment to become more dangerous in battle. Crusaders start outlightly armed and armoured, but equipped with a book of martial spells.Reavers:--------Reavers are warriors who learn the magics of destruction in order tocomplement their deadliness in hand combat.
Transmuters:------------Transmuters specialise in transmigrations, and can cause strange changesin themselves and others.
Thieves:--------The Thief is one of the trickiest classes to play. Thieves start outwith a large variety of useful skills, and need to use all of them tosurvive. Thieves start with a short sword, some throwing darts, andlight armour.Assassin:---------An Assassin is a Thief who is especially good at killing. Assassins arelike Thieves in most respects, but are more dangerous in combat.
Warpers specialise in translocations, and are experts in travelling longdistances and positioning themselves precisely.
The Hunter is a type of fighter who specialises in missile weapons. AHunter starts with a ranged weapon and some ammunition, as well as ahunting knife and a set of leathers.
c Chop up a corpse. This will switch to an uncursededged weapon (unless you have claws or wield sucha weapon already), cut up a single corpse on theground and switch back to your primary weapon. Incase there are several corpses on the ground, youare prompted one by one. There, you can answer
c Chop up a corpse. This will switch to anuncursed edged weapon (unless you have claws orwield such a weapon already), cut up a singlecorpse on the ground and switch back to yourprimary weapon. In case there are severalcorpses on the ground, you are prompted one byone. There, you can answer
- Edit player doll. This makes it possible to changethe appearance of the player and to override thedefaults, which are to mimic the current player'sequipment and any species defaults. These optionsare saved into the dolls.txt file.
- Edit player doll. This makes it possible tochange the appearance of the player and tooverride the defaults, which are to mimic thecurrent player's equipment and any speciesdefaults. These options are saved into thedolls.txt file.
position. Together with the default_target (whichis on by default) this allows to start shootingat an opponent with 'ff' and then keep firingwith 'ff'.
position. Together with the default_targetoption (which is on by default) this allows tostart shooting at an opponent with 'ff' and thenkeep firing with 'ff'.
Held You are held in a net: you cannot move freely and insteadonly try to fight your way out of the net.
Held You are held in a net: you cannot move freely andwill instead only try to fight your way out of the net.