git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9218 c06c8d41-db1a-0410-9941-cceddc491573
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them are self-explaining, like Pray or Hungry. Many others, however, canbe subtle, and a full list with explanations is given in Appendix 5.
turn by pressing '.', Delete, 's', or '5' on the keypad. Whenever youare resting, you are assumed to be observing your surroundings, so youhave a chance of detecting any traps or secret doors near you.
turn by pressing '.', Delete, 's' or '5' on the keypad. Whenever you areresting, you are assumed to be observing your surroundings, so you havea chance of detecting any traps or secret doors near you.
If there is no door in the indicated space, both Ctrl-direction and *direction will attempt to attack any monster which may be standing there(this is the only way to attack a friendly creature hand-to-hand). Ifthere is no creature there, you will attempt to disarm any trap in thetarget square. If there is apparently nothing there you will still
If there is no door in the indicated space, both Ctrl-direction and'*'-direction will attempt to attack any monster which may be standingthere (this is the only way to attack a friendly creature hand-to-hand).If there is no creature there, you will attempt to disarm any trap inthe target square. If there is apparently nothing there, you will still
dungeon. Traps look like normal floor until discovered. Some trapscan be disarmed with the Ctrl-direction commands.
dungeon. Traps look like normal floor until discovered. Some traps canbe disarmed with the Ctrl-direction commands.
that ranks highest in fire_order -- if there are several of similarorder the one with the lowest inventory slot is chosen.
that ranks highest in fire_order - if there are several of similarorder, the one with the lowest inventory slot is chosen.
Necromancy, Translocation, Transmigration, and Divination) as well asseveral elemental areas (Fire, Ice, Air, and Earth) and, finally,Poison. A particular spell can belong to (and thus train) up to threeareas. Being good in the areas of a spell will improve the castingchance and in many cases the effect as well.
Necromancy, Translocation, Transmigration and Divination) as well asseveral elemental areas (Fire, Ice, Air and Earth) and, finally, Poison.A particular spell can belong to (and thus train) up to three areas.Being good in the areas of a spell will improve the casting chance and,in many cases, the effect as well.
When throwing something, or zapping certain wands, or casting spells,you are asked for a direction. There are several ways to tell Crawlwhich monster to target. (The following list assumes the option setting
When throwing something, zapping certain wands or casting spells, youare asked for a direction. There are several ways to tell Crawl whichmonster to target. (The following list assumes the option setting
- When you are content with your choice of target, press one of '!'Del, Enter, or Space to fire at the target. If you press '.'(period), you also fire, but the spell/missile will stop at thetarget's square if it misses. This can be useful to keep friendliesout of the fire, and is also the only way to attack submergedcreatures. You can press Escape if you changed your mind -- no turnsare deducted.
- When you are content with your choice of target, press one of '!',Del, Enter or Space to fire at the target. If you press '.', you alsofire, but the spell/missile will stop at the target's square if itmisses. This can be useful to keep friendlies out of the fire, and isalso the only way to attack submerged creatures. You can press Escapeif you changed your mind - no turns are deducted.
attributes Strength, Intelligence, and Dexterity (apart from those bylevelling) are also handled as mutations -- in particular, these are not
attributes Strength, Intelligence and Dexterity (apart from those bylevelling) are also handled as mutations - in particular, these are not
you feel you need to read spoilers -- a legitimate feeling.) The joy ofdealing with ever-changing, unexpected, and challenging strategic and
you feel you need to read spoilers - a legitimate feeling.) The joy ofdealing with ever-changing, unexpected and challenging strategic and
The Minotaurs are yet another race of hybrids -- Human bodies withbovine heads. They delve into the Dungeon because of their instinctivelove of twisting passageways.
The Minotaurs are yet another race of hybrids - Human bodies with bovineheads. They delve into the Dungeon because of their instinctive love oftwisting passageways.
. Travel to cursor (also Enter, Del and , and ;)(if the cursor is on the character, move cursorto last travel destination instead).
. Travel to cursor (also Enter, Del, ',' and ';').If the cursor is on the character, move cursorto last travel destination instead.
=f item is excluded when cycling ammunition and from automatic quivering+f item is included when cycling ammunition and in automatic quivering
=f item is excluded when cycling ammunition and from automaticquivering+f item is included when cycling ammunition and in automaticquivering