Update religious secondary choices.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6473 c06c8d41-db1a-0410-9941-cceddc491573
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NLXVJSK53M3GCGGVJWYPHYZJ2A7JAF2FEYQPIGLRUYJ3FTWYONLQC EIY4GQI3FDZOE242QLFTMRTAGWI6YQ4KBS3H26ZC2OZ2IYBP5QIQC PWVMU7T7SWTYG2F47VOSTNIGBCCHLK2G4PCJDVZKMJWE7HBRIAAQC UFGBNLXSCQWIKCFRAPQNAMQOW3KGAIFXSNQ26PH5CXGF3DXXJ4SQC IBONFFRJOJEKWUXXYITSPMEINMJB5AJ5Z7HHYUAC4HG7CLTRRNJQC MCBXXIV6GICTZB56APSXMJEI63FVQWVZR3H2DRNMMFDH2XCGK4JAC O4IQ4YKZYB7K4WYVBGPRF43XFE54SJWCUPD7ERYTED22PDNCNUIAC GHIHH4KJTI5PBYG4P25FO2SCZCIO6N7GP4VT465LSDF7VXMC5KFQC The \sex{settings/} directory contains \key{init.txt}, the options file for\crawl\ (on linux systems there may also be a \key{.crawlrc} in your homedirectory). Since the defaults are well suited for playing, you can ignore
The \key{settings} directory contains \key{init.txt}, the options file for\crawl\ (on Linux systems there may also be a \key{.crawlrc} in your homedirectory). Since the defaults are well-suited for playing, you can ignore
// intentional fall-through
return (CC_UNRESTRICTED);case SP_DEEP_ELF:case SP_OGRE_MAGE:case SP_KENKU:// Unrestrict these only for Priests as Zin is worse, but// Necromancy (DK) the better choice.if (you.char_class == JOB_PRIEST)return (CC_UNRESTRICTED);return (CC_RESTRICTED);
explain Crawl's interface. They do not focus on 'optimal' gameplay(also, many experienced players share different views on the latter).
explain Crawl's interface. They do not focus on 'optimal' gameplay(also, many experienced players share different views on the latter).
While Dungeon Crawl is a strict single player game, you can play on aserver together with many others. These are the relevant webpage and
While Dungeon Crawl is a strict single player game, you can play on aserver together with many others. These are the relevant webpage and
you wish to choose a name after deciding on the species and class ofyour new character. The full list of saved games is also displayed,
you wish to choose a name after deciding on the species and class ofyour new character. The full list of saved games is also displayed,
name that is already attached to a save game will continue that game.Otherwise, enter a new name, and you will proceed to choose a race and
name that is already attached to a save game will continue that game.Otherwise, enter a new name, and you will proceed to choose a race and
The choice of species affects several important characteristics, inparticular the speed at which you learn different skills. This is veryimportant, and helps to clearly differentiate the many available races.
The choice of species affects several important characteristics, inparticular the speed at which you learn different skills. This is veryimportant, and helps to clearly differentiate the many available races.
these races may seem to have very few skills because they haven't quiteearned the first level of several of their skills (Centaurs are notablein this regard... although non-human Wanderers can appear to start withno apparent skills at all). This isn't a bug or an oversight, thesespecies are just particularly weaker than humans at these classes. Theymay have other advantages beyond skill development, though in some casesthey may not.
these races may seem to have very few starting skills because theyhaven't quite earned the first level of several of their skills(Centaurs are notable in this regard... although non-human Wanderers canappear to start with no skills at all). This isn't a bug or anoversight, these species are just particularly weaker than humans atthese classes. They may have other advantages beyond skill development,though in some cases they may not.
You will notice that no species except Humans has access to all classes.Looking at the available combinations should give you a rough impressionabout the weaknesses and strengths of the different races.
You will notice that a different set of classes will be recommended(lightgrey) for all species. Although you are free to pick any classwith almost any species (the only restrictions are for classes thatstart with a religion that may not be open to all species), looking atthe recommended combinations should give you a rough impression aboutthe weaknesses and strengths of the different races.
The stat area to the right of the playing map shows a lot of numbers.These describe different aspects of the hero. The most basic ones are
The stat area to the right of the playing map shows a lot ofinformation. It starts with the character's name and title (determind bythe character's highest skill), followed by a lot of numbers.These describe different aspects of the hero.Level: Starting characters have experience level 1; the highestpossible level is 27. Gaining a level nets additional hitand magic points, and will sometimes grant spell slots orprimary attributes (see below).
The main screen shows hit points in the format HP: 8/10,showing that your character's maximum hit points are 10,and the character currently has 8. Usually, you regainhit points slowly over time. Pressing '5' or Shift-Num-5
The main screen shows hit points in the format Health:8/10, showing that your character's maximum hit points are10, and the character currently has 8. Usually, you regainhit points slowly over time. Pressing '5' or Shift-Num-5
Some very battle-fixated characters may end up with morethan 250 hit points, yet some spellcasters are known tohave finished the game victorious with less than 100 hitpoints.
Some very battle-fixated characters may end up with morethan 250 hit points, yet some spellcasters are known tohave finished the game victorious with less than 100.
berserking and invoking of many other special abilities.They are displayed in the same way as hit points; nothing
the evoking and invoking of many other special abilities.They are displayed in the same way as hit points; nothing
Level: Starting characters have experience level 1; the highestpossible level is 27. The current level is displayed inthe stat area after "Experience". Gaining a level netsadditional hit and magic points, and will sometimes grantspell slots or primary attributes (see immediately below).
Next come your defenses. For all of them, more is better.
Pool: This is different to all the other figures you can see inthe stat area. The Pool is a highly fluctuating numberranging between 0 and 20000. It is increased whenever yougain some experience (usually by killing monsters). It isdecreased by all sorts of action and does train theseactions that way. Having an eye on the Pool is importantif you want to train specific skills. See Section E formore details.
Armour Class: Abbreviated to "AC". When something injures you, your ACreduces the amount of damage you suffer.
Primary attributes describe the character's abilities to fight, dodge,
Shield: Abbreviated to "SH". This number is a measure of how goodyour shield (if any) is at blocking attacks.Evasion: Abbreviated to "EV". This helps you avoid being hit byunpleasant things (but will not reduce the amount ofdamage you suffer if you do get hit).Primary attributes describe the character's abilities to fight, dodge,
Strength: Affects the amount of damage you do in combat, as well ashow much stuff you can carry.
If any one of these drops to zero for some reason, you die. Note thatupon gaining Levels 3, 6, 9, etc., you get to choose one of theattributes to raise. Random increases can also occur; which levels givean increase is determined by race, as is the attribute to be increased.Crawl has only three:
Intelligence: Affects how well you can cast spells as well as how muchnutrition spellcasting takes. Your ability to use somemagical items is also influenced by your intelligence.
Strength: Abbreviated to "Str". Affects the amount of damage you doin combat, as well as how much stuff you can carry.
Dexterity: Affects your accuracy in combat, your ability to dodgeattacks aimed at you, your general effectiveness withmissile weapons, and your ability to use thiefly skillssuch as backstabbing and disarming traps. Your dexteritydoes directly affect your evasion score (Ev).
Intelligence: Abbreviated to "Int". Affects how well you can cast spellsas well as how much nutrition spellcasting takes. Yourability to use some magical items is also influenced byyour intelligence.
If any one of these drops to zero for some reason, you die. Note thatupon gaining Levels 3, 6, 9, etc., you get to choose one of theattributes to raise. Random increases can also occur; which levels givean increase is determined by race, as is the attribute(s) to beincreased.
Dexterity: Abbreviated to "Dex". Affects your accuracy in combat,your ability to dodge attacks aimed at you, your generaleffectiveness with missile weapons, and your ability touse thiefly skills such as backstabbing and disarmingtraps.
The next numbers provide additional information about your character.
Exp Pool: This is different to all the other figures you can see inthe stat area. The Pool is a highly fluctuating numberranging between 0 and 20000. It is increased whenever yougain some experience (usually by killing monsters). It isdecreased by all sorts of action and does train theseactions that way. Having an eye on the Pool is importantif you want to train specific skills. See section E formore details.
Shield: Abbreviated to "SH". This number is a measure of how goodyour shield (if any) is at blocking attacks.
There are some additional stats that aren't as important on a turn toturn basis and thus aren't listed in the main stats area. They caneasily be checked with the '@' or '%' commands, though.
Evasion: Abbreviated to "EV". This helps you to avoid being hit byunpleasant things (but will not reduce the amount ofdamage you suffer if you do get hit).For Armour Class, Shield and Evasion, more is better.Magic Affects your ability to resist the effects of enchantmentsResistance: and similar magic directed at you. Although your magicresistance increases with your level to an extentdetermined by your character's species, the creatures youwill meet deeper in the dungeon are better at castingspells, and are more likely to be able to affect you. MRis an internal variable, so you can't see what yours is,
Magic Affects your ability to resist the effects of enchantmentsResistance: and similar magic directed at you. Although your magicresistance increases with your level to an extentdetermined by your character's species, the creatures youwill meet deeper in the dungeon are better at castingspells, and are more likely to be able to affect you. MRis an internal variable, so you can't see what yours is,
Stealth: Another internal variable like Magic Resistance. First,there is a Stealth skill which every character can learn(but again, the different races' aptitudes for this varygreatly). Next, some armours affect Stealth in a positiveway (all Elven pieces are notable in this regard), whileheavy armours will hamper it. Stealth's effects includeallowing your character to move through the dungeonundetected.
Stealth: Another internal variable like Magic Resistance. First,there is a Stealth skill which every character can learn(but again, the different races' aptitudes for this varygreatly). Next, some armours affect stealth in a positiveway (all Elven pieces are notable in this regard), whileheavy armours will hamper it. High stealth allows yourcharacter to move through the dungeon undetected.
These are noted in the stats area below the experience line. Many ofthem are self-explaining, like Pray, or Hungry. Many others, however,
These are noted in the stats area below the experience line. Many ofthem are self-explaining, like Pray, or Hungry. Many others, however,
You can make your character walk around with the numeric keypad (tryboth Numlock on and off) or the "Rogue" keys (hjklyubn). If this is tooslow, you can make your character walk repeatedly by pressing Shift anda direction; alternatively, press / followed by a direction. You will
You can make your character walk around with the numeric keypad (tryboth Numlock on and off) or the "Rogue" keys (hjklyubn). If this is tooslow, you can make your character walk repeatedly by pressing Shift anda direction; alternatively, press / followed by a direction. You will
monster is visible on the screen, a message is sent to the messagewindow for any reason, you type a key, or you are about to step onanything other than normal floor or an undiscovered trap and it is notyour first move of the long walk. Note that this is functionally
monster is visible on the screen, a message is sent to the messagewindow for any reason, you press a key, or you are about to step onanything other than normal floor or an undiscovered trap and it is notyour first move of the long walk. Note that this is functionally
on the keyboard), you rest for 100 turns or until your hit points ormagic return to full, whichever is sooner. You can rest for just oneturn by pressing '.', Delete, 's', or '5' on the keypad. Whenever youare resting, you are assumed to be observing your surroundings, so youhave a chance of detecting any traps or secret doors near you.
on the keyboard), you rest for 100 turns or until your hit points ormagic return to full, whichever is sooner. You can rest for just oneturn by pressing '.', Delete, 's', or '5' on the keypad. Whenever youare resting, you are assumed to be observing your surroundings, so youhave a chance of detecting any traps or secret doors near you.
of them are themed and host opponents of some special sort. It is notmandatory to visit any particular branch, but you must explore some ofthem: progress to the Realms of Zot (where the Orb is located) is onlypossible for adventurers who have at least three magical runes of Zot.
of them are themed and host opponents of some special sort. It is notmandatory to visit any particular branch, but you must explore some ofthem: Progress to the Realms of Zot (where the Orb is located) is onlypossible for adventurers who have at least three magical runes of Zot.
(this is the only way to attack a friendly creature hand-to-hand). Ifthere is no creature there, you will attempt to disarm any trap in thetarget square. If there is apparently nothing there you will stillattack it, just in case there's something invisible lurking around.
(this is the only way to attack a friendly creature hand-to-hand). Ifthere is no creature there, you will attempt to disarm any trap in thetarget square. If there is apparently nothing there you will stillattack it, just in case there's something invisible lurking around.
Crawl has an extensive automated travel system: pressing 'G' lets youchoose any dungeon level; the game will then take the shortest path to
Crawl has an extensive automated travel system: pressing 'G' lets youchoose any dungeon level; the game will then take the shortest path to
('X'): move the cursor to the place where you want to go and hit Enter.There are several shortcuts when choosing destinations: try '<' and '>'to quickly reach the staircases.
('X'): Move the cursor to the place where you want to go and hit Enter.There are several shortcuts when choosing destinations: For example,try '<' and '>' to quickly reach the staircases.
destination. Hitting 'G' again and following with Enterputs the cursoron that square. See Appendix 4 for all commands and shortcuts in
destination. Hitting 'G' again and following with Enter puts the cursoron that square. See Appendix 4 for all commands and shortcuts in
you will mostly just need strings like 'mutation', 'heal wounds', etc.You will be presented with a list of all places where objects matchingthe search are (or have been) located; you can then travel there or
you will mostly just need strings like 'mutation', 'heal wounds', etc.You will be presented with a list of all places where objects matchingthe search are (or have been) located; you can then travel there or
Furthermore, you can search skills like 'long blades' (this will findall weapons training the long blades skill) or general terms like
Furthermore, you can search skills like 'long blades' (this will findall weapons training the long blades skill) or general terms like
press '?' again. A different, more verbose description of the commandsalso appears in Appendix 4 of this text. Various other help texts areavailable as well, including this manual. You can also read the logbookfrom there by pressing ':'. Note that several commands have their own
press '?' again. A different, more verbose description of the commandsalso appears in Appendix 4 of this text. Various other help texts areavailable as well, including this manual. You can also read the logbookfrom there by pressing ':'. Note that several commands have their own
When you kill monsters, you gain experience points (XP). You receivehalf normal experience for monsters killed by friendly creatures. Whenyou get enough XP, you gain an experience level, making your charactermore powerful. As they gain levels, characters gain more hit points,magic points, and spell levels. Whenever you are curious about the
When you kill monsters, you gain experience points (XP). You receivehalf normal experience for monsters killed by friendly creatures. Whenyou get enough XP, you gain an experience level, making your charactermore powerful. As they gain levels, characters gain more hit points,magic points, and spell levels. Whenever you are curious about the
Additionally, the experience you gain goes into your Pool which isshown next to the Experience level. The Pool is capped at 20000 points.This pool pf points is used up whenever you practise a skill. Theseskills represent proficiency with all areas of endeavour an ambitiousadventurer might need in the dungeons. They range from different weaponskills (both for close and ranged combat) to many magical skills andseveral additional activities like Dodging or Stabbing. See Appendix 3for a detailed description of all skills present in Crawl. The easewith which a character learns a skill depends solely on race. Theseaptitudes are hinted at in the list of species (see Appendix 1). For thecurious, the full table can be checked in aptitudes.txt (also from thehelp screen during play), though it is not necessary to bother with thenumbers in order to win!
Additionally, the experience you gain goes into your Experience Pool.The pool is capped at 20000 points. This pool of points is used upwhenever you practise a skill. These skills represent proficiency withall areas of endeavour an ambitious adventurer might need in thedungeons. They range from different weapon skills (both for close andranged combat) to many magical skills and several additional activitieslike Dodging or Stabbing. See Appendix 3 for a detailed description ofall skills present in Crawl. The ease with which a character learns askill depends solely on race. These aptitudes are hinted at in the listof species (see Appendix 1). For the curious, the full table can bechecked in aptitudes.txt (also from the help screen during play), thoughit is not necessary to bother with the numbers in order to win!
the level of a skill, the better you are at it. Every time yourcharacter gains experience points, those points become available toincrease skills. You convert experience points into skill levels bypractising the skill in question (e.g. fighting with a certain type ofweapon, casting a certain type of spell, or walking around wearinglight armour to practise stealth). The amount of unassigned experiencepoints is shown next to your experience total on the main screen as wellas on the skills screen, and the number in blue next to each skillcounts up from 0% to 100% as you get closer to gaining a level in thatskill.
the level of a skill, the better you are at it. Every time yourcharacter gains experience points, those points become available toincrease skills. You convert experience points into skill levels bypractising the skill in question (e.g. fighting with a certain type ofweapon, casting a certain type of spell, or walking around wearinglight armour to practise stealth). The amount of unassigned experiencepoints is shown on the main screen as well as on the skills screen, andthe number in blue next to each skill counts up from 0% to 100% as youget closer to gaining a level in that skill.
You can elect not to practise a particular skill by selecting it in theskill screen (making it turn dark grey). This means that you will beless likely to increase that skill when you practise it (and will alsonot spend as many experience points on it). This can be useful forskills like stealth, which use up points whenever you move. It can alsobe used on a specific weapon skill if you want to spend more points on
You can elect not to practise a particular skill by selecting it in theskill screen (making it turn dark grey). This means that you will beless likely to increase that skill when you practise it (and will alsonot spend as many experience points on it). This can be useful forskills like stealth, which use up points whenever you move. It can alsobe used on a specific weapon skill if you want to spend more points on
progress in this area. Whenever you read it, all free experience istransferred into exercising this particular skill. This can be doneuntil the manual crumbles, which will occur after a random number of
progress in this area. Whenever you read it, all free experience istransferred into exercising this particular skill. This can be doneuntil the manual crumbles, which will occur after a random number of
In the caverns of Crawl, you will find a great variety of creatures,most of which are displayed by capital or small letters of the alphabet.Many of them would very much like to eat you. To stop them from doingthis, you will generally need to fight them. To attack a monster, stand
In the caverns of Crawl, you will find a great variety of creatures,most of which are displayed by capital or small letters of the alphabet.Many of them would very much like to eat you. To stop them from doingthis, you will generally need to fight them. To attack a monster, stand
commands will fire appropriate missiles. See the section on Targeting inthe Items Chapter for more on this. Likewise, many magicians will preferto use spells from a safe distance. They can use the 'z' command to cast
commands will fire appropriate missiles. See the section on Targeting inthe Items Chapter for more on this. Likewise, many magicians will preferto use spells from a safe distance. They can use the 'z' command to cast
tell them to stay where they are or to follow you again.You can also shout to get the attention of all monsters in range if, forsome reason, you want to do that.
tell them to stay where they are or to follow you again. You can alsoshout to get the attention of all monsters in range if, for some reason,you want to do that.
In the dungeons of Crawl there are many different kinds of normal andmagical artefacts to be found and used. Some of them are useful, someare nasty, and some give great power, but at a price. Some items areunique; these have interesting properties which can make your life
In the dungeons of Crawl there are many different kinds of normal andmagical artefacts to be found and used. Some of them are useful, someare nasty, and some give great power, but at a price. Some items areunique; these have interesting properties which can make your life
You pick up items with the 'g'et or ',' (comma) command, and drop themwith the 'd'rop command. When you are given a prompt like "drop whichitem?", if you type a number before the letter of the item, you willdrop that quantity of the item (similarly when picking up). Note thatpicking up items from one square takes exactly one turn. However,
You pick up items with the 'g'et or ',' (comma) command, and drop themwith the 'd'rop command. When you are given a prompt like "drop whichitem?", if you type a number before the letter of the item, you willdrop that quantity of the item (similarly when picking up). Note thatpicking up items from one square takes exactly one turn. However,
Typing 'i' displays your inventory (what you are carrying). When youare given a prompt like "Throw [or wield, wear, etc] which item?", youusually get a list of all available options (this behaviour can be
Typing 'i' displays your inventory (what you are carrying). When youare given a prompt like "Throw [or Wield, Wear, etc] which item?", youusually get a list of all available options (this behaviour can be
You can carry at most 52 items at once, and the total weight is boundedby your carrying capacity. Both of these are printed at the top of the
You can carry at most 52 items at once, and the total weight is boundedby your carrying capacity. Both of these are printed at the top of the
You can use the adjust command (the '=' key) to change the letters towhich your possessions are assigned. This command can be used to change
You can use the adjust command (the '=' key) to change the letters towhich your possessions are assigned. This command can be used to change
In order to get a description of what an item does, bring up theinventory (with 'i') and press the letter of that item. Try this whencomparing different types of armours and weapons, but don't expect too
In order to get a description of what an item does, bring up theinventory (with 'i') and press the letter of that item. Try this whencomparing different types of armours and weapons, but don't expect too
These are rather important. You will find a variety of weapons in thedungeon, ranging from small and quick daggers to huge, cumbersomebattle-axes and polearms. Each type of weapon does a different amountof damage, has a different chance of hitting its target, and takes adifferent amount of time to swing. There are several weapon skills(press 'm' to show a list of those that you are training) like ShortBlades, Long Blades, Axes, etc. These skills affect damage, accuracy,
These are rather important. You will find a variety of weapons in thedungeon, ranging from small and quick daggers to huge, cumbersomebattleaxes and polearms. Each type of weapon does a different amountof damage, has a different chance of hitting its target, and takes adifferent amount of time to swing. There are several weapon skills(press 'm' to show a list of those that you are training) like ShortBlades, Long Blades, Axes, etc. These skills affect damage, accuracy,
weapon's accuracy, and the second is its damage enchantment; weaponswhich are not enchanted are simply '+0'. Some weapons also have specialmagical effects which make them very effective in certain situations.Some types of hand weapons (especially daggers, spears and hand axes)
weapon's accuracy, and the second is its damage enchantment; weaponswhich are not enchanted are simply '+0'. Some weapons also have specialmagical effects which make them very effective in certain situations.Some types of hand weapons (especially daggers, spears and hand axes)
You can wield weapons with the 'w' command, which is a very quickaction. If for some reason you want to go bare-handed, type 'w'followed by a hyphen ('-'). Note that weapons are not the only class
You can wield weapons with the 'w' command, which is a very quickaction. If for some reason you want to go bare-handed, type 'w'followed by a hyphen ('-'). Note that weapons are not the only class
The ' (apostrophe) key is a shortcut which automatically wields itemin slot a. If item a is being wielded, ' causes you to wield item binstead, if possible. Try assigning the letter a to your primary
The ' (apostrophe) key is a shortcut which automatically wields theitem in slot a. If item a is being wielded, ' causes you to wield itemb instead, if possible. Try assigning the letter a to your primary
firing.If you'd like to throw something without inserting it into the quiveruse 'F' instead. Note that non-weapon items will never be quivered.
firing. If you'd like to throw something without inserting it into thequiver use 'F' instead. Note that non-weapon, non-missile items willnever be quivered.
reduction, but heavy armours do so more reliably. Unfortunately, theheavier types of armour also hamper your melee speed, making it easierfor monsters to hit you (i.e. reducing the evasion score) and making
reduction, but heavy armours do so more reliably. Unfortunately, theheavier types of armour also hamper your melee speed, making it easierfor monsters to hit you (i.e. reducing the evasion score) and making
high Armour skill. Wearing heavy armour also increases your chances ofmiscasting spells, an effect which is not reduced by your Armour skill.
high Armour skill. Wearing heavy armour also increases your chances ofmiscasting spells, an effect which is only slightly reduced by yourArmour skill.
A Shield normally affects neither your AC or your evasion, but it letsyou block some of the attacks aimed at you and absorbs some of thedamage you would otherwise receive from things like dragon breath and
A Shield normally affects neither your AC or your evasion, but it letsyou block some of the attacks aimed at you and absorbs some of thedamage you would otherwise receive from things like dragon breath and
less effective in hand combat. Shields are more effective when you'refighting a small number of foes than when you're surrounded. There are
less effective in hand combat. Shields are more effective when you'refighting a small number of foes than when you're surrounded. There are
While scrolls tend to affect your equipment or your environment, mostpotions affect your character in some way. The most common type is thesimple healing potion, which restores some hit points and cures manyailments, but there are many other varieties of potions to be found.Potions can be quaffed (drunk) with the 'q' command. Try to avoid
While scrolls tend to affect your equipment or your environment, mostpotions affect your character in some way. The most common type is thesimple healing potion, which restores some hit points and cures manyailments, but there are many other varieties of potions to be found.Potions can be quaffed (drunk) with the 'q' command. Try to avoid
invoke the power of a wand by 'Z'apping it. See section I for targeting.There are also a number of wands that may be useful to zap at yourself,but it is usually prudent to know what you're zapping at yourself before
invoke the power of a wand by 'Z'apping it. See section I for targeting.There are also a number of wands that may be useful to zap at yourself,but it is usually prudent to know what you're zapping at yourself before
Magical rings are among the most useful of the items you will find inthe dungeon, but can also be some of the most hazardous. They transfervarious magical abilities onto their wearer, but powerful rings like
Magical rings are among the most useful of the items you will find inthe dungeon, but can also be some of the most hazardous. They transfervarious magical abilities onto their wearer, but powerful rings like
they are activated. Use the 'P' command to put on rings, and 'R' toremove them. You can wear up to two rings simultaneously, one on eachhand; which hand you put a ring on is immaterial to its function. If
they are activated. Use the 'P' command to put on rings, and 'R' toremove them. You can wear up to two rings simultaneously, one on eachhand; which hand you put a ring on is immaterial to its function. If
power. Rods can be invoked with the 'v' command when wielded. They havea pool of magical energy which regenerates rather quickly when you are
power. Rods can be invoked with the 'v' command when wielded. They havea pool of magical energy which regenerates rather quickly when you are
a description of each spell, or memorise spells from it with the 'M'command. Use 'z' to cast previously memorised spells. For spells
a description of each spell, or memorise spells from it with the 'M'command. Use 'z' to cast previously memorised spells. For spells
less restrictive for spellcasting than other armours. Elven cloaks andboots are particularly useful to those who wish to be stealthy. Elvenbows are particularly effective in conjunction with Elven arrows. An Elf
less restrictive for spellcasting than other armours. Elven cloaks andboots are particularly useful to those who wish to be stealthy. Elvenbows are particularly effective in conjunction with elven arrows. An Elf
Spellcasting helps at several places when spells are involved. Nextthere are several general areas (Conjuration, Enchantment, Summoning,Necromancy, Translocation, Transmigration, and Divination) as well asseveral elemental areas (Fire, Ice, Air, and Earth) and, finally,Poison. A particular spell can belong to (and thus train) up to threeareas. Being good in the areas of a spell will improve the casting
Spellcasting helps at several places when spells are involved. Nextthere are several general areas (Conjuration, Enchantment, Summoning,Necromancy, Translocation, Transmigration, and Divination) as well asseveral elemental areas (Fire, Ice, Air, and Earth) and, finally,Poison. A particular spell can belong to (and thus train) up to threeareas. Being good in the areas of a spell will improve the casting
Most spells have caps on their effects: no matter how intelligent andproficient you are, there is a limit for the damage you can achievewith Magic Darts.
Most spells have caps on their effects: no matter how intelligent andproficient you are, there is a limit to the damage you can achievewith a Magic Dart.
once in a while (resulting in a waste of magic and possibly dangerousside-effects). Your chance of failing to cast a spell properly dependson your skills, your intelligence, the level of the spell, and whetheryou are wearing heavy armour. Failing to cast a spell exercises your
once in a while (resulting in a waste of magic and possibly dangerousside-effects). Your chance of failing to cast a spell properly dependson your skills, your intelligence, the level of the spell, and whetheryou are wearing heavy armour. Failing to cast a spell exercises your
There is a completely different way to the use spells: via rods. Theseare magical staves holding a number of spells. Rods store a certainnumber of magic points, which are used for powering the spells they
There is a completely different way to the use spells: via rods. Theseare magical staves holding a number of spells. Rods store a certainnumber of magic points, which are used for powering the spells they
holder's pool (this happens much more quickly if the rod is wielded).You can spend scrolls of recharging on rods in order to increase the
owner's pool (this happens much more quickly if the rod is wielded).You can spend scrolls of recharging on rods in order to increase the
When throwing something, or zapping certain wands, or casting spells,you are asked for a direction. There are several ways to tell Crawl
When throwing something, or zapping certain wands, or casting spells,you are asked for a direction. There are several ways to tell Crawl
(period), you also fire, but the spell/missile will stop at thetarget's square if it misses. This can be useful to keep friendliesout of the fire, and is also the only way to attack submergedcreatures. You can press Escape if you changed your mind - no turns
(period), you also fire, but the spell/missile will stop at thetarget's square if it misses. This can be useful to keep friendliesout of the fire, and is also the only way to attack submergedcreatures. You can press Escape if you changed your mind -- no turns
There are a number of Gods, Demons, and other assorted Powers who willaccept your character's worship, and sometimes give out favours inexchange. You can use the '^' command to check the requirements ofwhoever it is that you worship, and if you find religion to be aninconvenience you can always renounce your faith (use the 'a' command -but most Gods resent being scorned!).
There are a number of gods, demons, and other assorted powers who willaccept your character's worship, and sometimes give out favours inexchange. You can use the '^' command to check the requirements ofwhoever it is that you worship, and if you find religion to be aninconvenience you can always renounce your faith (use the 'a' command --but most gods resent being scorned).
The 'p' command lets you pray to your God. Most gods take note of youractions throughout, but by praying you ask for attention. This is howyou dedicate corpse-sacrifices to your God, for example: press 'pc' to
The 'p' command lets you pray to your god. Most gods take note of youractions throughout, but by praying you ask for attention. This is howyou dedicate corpse-sacrifices to your god, for example: press 'pc' to
To use any powers which your God deems you fit for, access the abilitiesmenu via the 'a' command; God-given abilities are listed as invocations.
To use any powers which your god deems you fit for, access the abilitiesmenu via the 'a' command; god-given abilities are listed as invocations.
If you like to start the game with a religion, choose your class fromHealer, Priest, Paladin, Berserker, Chaos Knight, or Death Knight (thelast only if you draw your power from your God, instead of from
If you like to start the game with a religion, choose your class fromHealer, Priest, Paladin, Berserker, Chaos Knight, or Death Knight (thelast only if you draw your power from your god, instead of from
Invisibility, as your system absorbs too much magical energy - but youwould have to spend almost all of your time hasted or invisible to beaffected. However, some powerful items also radiate dangerous levels ofmagical energy. More often than not, the mutations caused by magical
Invisibility, as your system absorbs too much magical energy -- but youwould have to spend almost all of your time hasted or invisible to beaffected. However, some powerful items also radiate dangerous levels ofmagical energy. More often than not, the mutations caused by magical
Furthermore, certain corpses are mutagenic, and there are traps withmutation effects. There are also some spells that cause mutations.
Furthermore, certain corpses are mutagenic, and there are traps withmutation effects. There are also some spells and potions that causemutations.
Licence: Read Licence.txt for information about the Crawl licence(which is nearly identical to the Nethack publiclicense).
Licence: Read licence.txt for information about the Crawl licence(which is nearly identical to the NetHack General PublicLicense).
Disclaimer: This software is provided as is, with absolutely nowarranty express or implied. Use of it is at the solerisk of the user. No liability is accepted for any
Disclaimer: This software is provided as is, with absolutely nowarranty express or implied. Use of it is at the solerisk of the user. No liability is accepted for any
make sure that your bug/feature isn't already in the list. For morecomplicated requests, it might be a good idea to discuss them in the
make sure that your bug/feature isn't already in the list. For morecomplicated requests, it might be a good idea to discuss them in the
Crawl supports redefining keys via key maps. This is useful when yourkeyboard layout makes some key awkward to use. You can also define
Crawl supports redefining keys via key maps. This is useful when yourkeyboard layout makes some key awkward to use. You can also define
more convenient. Note that mapping 'a' to some other key will treatalmost all pressings of 'a' in that new way (including dropping andwielding, etc.), so is not recommended. Macroing 'a' to some other key
more convenient. Note that mapping 'a' to some other key will treatalmost all pressings of 'a' in that new way (including dropping andwielding, etc.), so is not recommended. Macroing 'a' to some other key
Crawl has a huge number of handmade vaults/maps to tweak the randomness.While the placement, and often parts of the contents, of such vaults arerandom as well, they provide several advantages: vaults offer challengesthat are very hard to get via just random monster and layout generation;
Crawl has a huge number of handmade vaults/maps to tweak the randomness.While the placement, and often parts of the contents, of such vaults arerandom as well, they provide several advantages: vaults offer challengesthat are very hard to get via just random monster and layout generation;
A typical example is player vs monster behaviour: while we try to makethese identical (or similar), there are good reasons for keeping them
A typical example is player vs monster behaviour: while we try to makethese identical (or similar), there are good reasons for keeping them
good at using short and long swords and bows, but are poor at otherfighting skills. They are excellent at all forms of magic except for
good at using short and long swords and bows, but are poor at otherfighting skills. They are excellent at all forms of magic except for
This is an Elven race who long ago fled the overworld to live indarkness underground. There, they developed their mental powers,evolving a natural gift for all forms of magic (including necromancyand earth magic), and adapted physically to their new environment,becoming shorter and weaker than other elves and losing allcolouration. They are poor at hand-to-hand combat, but excellent at
This is an Elven race who long ago fled the overworld to live indarkness underground. There, they developed their mental powers,evolving a natural gift for all forms of magic (including necromancyand earth magic), and adapted physically to their new environment,becoming shorter and weaker than other elves and losing allcolouration. They are poor at hand-to-hand combat, but excellent at
normal elves in some respects: they have no special proficiency withbows or swords (long or short), nor do they have any aptitude in thetraditional areas of High Elven magic (enchantments, conjurations anddivinations). On the other hand, they are superlative transmuters, andare comfortable dabbling in necromantic, poison and elemental magic.As fighters they are often more dangerous unarmed than armed. They
normal elves in some respects: they have no special proficiency withbows or swords (long or short), nor do they have any aptitude in thetraditional areas of High Elven magic (enchantments, conjurations anddivinations). On the other hand, they are superlative transmuters, andare comfortable dabbling in necromantic, poison and elemental magic.As fighters they are often more dangerous unarmed than armed. They
Dwarves are generally short, hardy people. They love to fight, and oftenventure forth to seek fame and fortune through battle. Their armour and
Dwarves are generally short, hardy people. They love to fight, and oftenventure forth to seek fame and fortune through battle. Their armour and
Hill Orcs are as robust as the Mountain Dwarves, but have very lowreserves of magical energy. Their forte is brute-force fighting, andthey are skilled at using most hand weapons (with the exception of shortblades, at which they are only fair), although they are not particularlygood at using missile weapons. They prefer to use their own weapons.Orcs are poor at using most types of magic, with the exception ofconjurations, necromancy, and the elemental magic of earth, fire, and
Hill Orcs are as robust as the Mountain Dwarves, but have very lowreserves of magical energy. Their forte is brute-force fighting, andthey are skilled at using most hand weapons (with the exception of shortblades, at which they are only fair), although they are not particularlygood at using missile weapons. They prefer to use their own weapons.Orcs are poor at using most types of magic, with the exception ofconjurations, necromancy, and the elemental magic of earth, fire, and
water). Their agility is often misjudged, and they tend to besurprisingly nimble on land as well as in the water. Experts atswimming, they need not fear drowning, as they can quickly slip out ofany encumbering armour during the transformation into their half-fish
water). Their agility is often misjudged, and they tend to besurprisingly nimble on land as well as in the water. Experts atswimming, they need not fear drowning, as they can quickly slip out ofany encumbering armour during the transformation into their half-fish
Halflings, who are named for being about half the size of humans, livein small villages. They live simple lives and have simple interests.
Halflings, who are named for being about half the size of humans, livein small villages. They live simple lives and have simple interests.
also very stealthy and good at dodging and stabbing, but are poor atmagic (except enchantments and, for some reason, translocations). Theyadvance in levels as rapidly as humans. Halflings cannot wield large
also very stealthy and good at dodging and stabbing, but are poor atmagic (except enchantments and, for some reason, translocations). Theyadvance in levels as rapidly as humans. Halflings cannot wield large
They have poor abilities and have similar aptitudes to halflings withoutthe excellent agility. However, they are better than halflings at using
They have poor abilities and have similar aptitudes to Halflings withoutthe excellent agility. However, they are better than Halflings at using
and elemental spells. On the other hand, they are excellent at otherforms of magic, and are very good at moving silently and quickly. Sogreat is their speed that a Spriggan can overtake a centaur. Due totheir tiny size, they need very little food. However, they areherbivorous and cannot eat meat. Their size also makes them unable to
and elemental spells. On the other hand, they are excellent at otherforms of magic, and are very good at moving silently and quickly. Sogreat is their speed that a Spriggan can overtake a Centaur. Due totheir tiny size, they need very little food. However, they areherbivorous and cannot eat meat. Their size also makes them unable to
Fighting skill while being slow learners at specific weapon skills.They advance quite slowly in experience level and are rather
Fighting skill while being slow learners at specific weapon skills.They advance quite slowly in experience level and are rather
Genealogists would rather call these species Common Ogres and SapientOgres, yet the folklore labels stuck somehow. These two are genuinelydifferent races stemming from a mythological progenitor, the PrimordialOgre. While crossbreeding is possible, it is generally frowned upon inOgre societies: the resulting offspring is often ill-fated, and in veryrare cases, even two-headed ogres result.
Genealogists would rather call these species Common Ogres and SapientOgres, yet the folklore labels stuck somehow. These two are genuinelydifferent races stemming from a mythological progenitor, the PrimordialOgre. While crossbreeding is possible, it is generally frowned upon inOgre societies: the resulting offspring is often ill-fated, and in veryrare cases, even two-headed Ogres result.
quite slowly.Because of their large size they can only wear loose robes, cloaks andanimal skins. Although ogres can eat almost anything, their size alsomeans that they need to do so more frequently than smaller folk.
quite slowly. Because of their large size they can only wearloose robes, cloaks and animal skins. Although ogres can eat almostanything, their size also means that they need to do so more frequentlythan smaller folk.
Ogre-Mages are slightly smaller and nimbler than their Commoncounterparts and grow a bit slower. They are unique among the beefierspecies in their ability to use magic, especially enchantments. Still,they also perform well in all types of melee combat, with a slight
Ogre-Mages are slightly smaller and nimbler than their Commoncounterparts and grow a bit slower. They are unique among the beefierspecies in their ability to use magic, especially enchantments. Still,they also perform well in all types of melee combat, with a slight
underground dungeons, accompanied by a Sapient Ogre. The latter isusually at once the undisputed spokesman, medicine man and shaman of thegroup.
underground dungeons, accompanied by a Sapient Ogre. The latter isusually at once the undisputed spokesman, medicine man and shaman of thegroup.
The Minotaurs are yet another race of hybrids - human bodies with bovineheads. They delve into the Dungeon because of their instinctive love oftwisting passageways.
The Minotaurs are yet another race of hybrids -- human bodies withbovine heads. They delve into the Dungeon because of their instinctivelove of twisting passageways.
Minotaurs are extremely good at all forms of physical combat, but areawful at using any type of magic. They can wear all armour except for
Minotaurs are extremely good at all forms of physical combat, but areawful at using any type of magic. They can wear all armour except for
Red Draconians feel at home in fiery surroundings. They are bad withice magic but very proficient with fire.
Red Draconians feel at home in fiery surroundings. They are bad withice magic but very proficient with fire.
Yellow Draconians have sulphurous breath. Unlike other Draconians,they need no time to gain back their breath. They are acid
Yellow Draconians have sulphurous breath. Unlike other Draconians,they need no time to gain back their breath. They are acid
Grey Draconians have no particular weaknesses or strengths when itcomes to learning, and they get no breath weapon. Their scales,however, become particularly hard over time, they gain more HP
Grey Draconians have no particular weaknesses or strengths when itcomes to learning, and they get no breath weapon. Their scales,however, become particularly hard over time, they gain more HP
Mottled Draconians are somewhat in touch with fire, yet are not weakwith ice. Their breath consists of special sticky fire which
Mottled Draconians are somewhat in touch with fire, yet are not weakwith ice. Their breath consists of special sticky fire which
Purple Draconians are highly adapted to all spellcasting in general,and to Enchantments in particular. They are a bit better at
Purple Draconians are highly adapted to all spellcasting in general,and to enchantments in particular. They are a bit better at
Pale Draconians are slightly biased towards fire magic, and have norestrictions otherwise. They breathe steam and, like their
Pale Draconians are slightly biased towards fire magic, and have norestrictions otherwise. They breathe steam and, like their
have excellent attributes (str, int, dex) and are extremely robust; theycan also draw on great supplies of magical energy. On the downside, theyadvance very slowly in experience, gain skills slightly less quicklythan humans, and, due to their status, cannot worship the various Godsand Powers available to other classes of being.
have excellent attributes (Str, Int, Dex) and are extremely robust; theycan also draw on great supplies of magical energy. On the downside, theyadvance very slowly in experience, gain skills slightly less quicklythan Humans, and, due to their status, cannot worship the various godsand powers available to other classes of being.
magical experiments, breeding, unholy pacts, etc. Although manyDemonspawn may be indistinguishable from those of pure mortal stock,they often grow horns, scales or other unusual features. Powerfulmembers of this class of beings also develop a range of unholyabilities, which are listed as mutations (and can sometimes be
magical experiments, breeding, unholy pacts, etc. Although manyDemonspawn may be indistinguishable from those of pure mortal stock,they often grow horns, scales or other unusual features. Powerfulmembers of this class of beings also develop a range of unholyabilities, which are listed as mutations (and can sometimes be
As creatures brought back from beyond the grave, the undead arenaturally immune to poisons, negative energy and torment; have littlewarmth left to be affected by cold; and are not susceptible to
As creatures brought back from beyond the grave, the undead arenaturally immune to poisons, negative energy and torment; have littlewarmth left to be affected by cold; and are not susceptible to
Mummies progress very slowly in level, half again as slowly as humansin all skills except fighting, spellcasting and necromancy. As theyincrease in levels, they become increasingly in touch with the powersof death, but cannot use some types of necromancy which only affect
Mummies progress very slowly in level, half again as slowly as humansin all skills except fighting, spellcasting and necromancy. As theyincrease in levels, they become increasingly in touch with the powersof death, but cannot use some types of necromancy which only affect
They are horrible undead creatures, slowly rotting away. AlthoughGhouls can sleep in their graves for years on end, when they rise towalk among the living they must eat flesh to survive. Raw flesh ispreferred, especially rotting or tainted meat, and Ghouls gain
They are horrible undead creatures, slowly rotting away. AlthoughGhouls can sleep in their graves for years on end, when they rise towalk among the living they must eat flesh to survive. Raw flesh ispreferred, especially rotting or tainted meat, and Ghouls gain
definitely easier than others, at least to begin with. The best classesfor a beginner are probably Gladiators, Fighters, and Berserkers; if youreally want to play a magician, try a Conjurer. Each class starts outwith a different set of skills and items, but from there you can shapethem as you will. Note that due to peculiarities of size or body shape,some characters start with a different inventory.
definitely easier than others, at least to begin with. The best classesfor a beginner are probably Fighters, Gladiators, and Berserkers; if youreally want to play a magician, try a Conjurer. However, not all speciesare equally well suited for all classes. The lighter coloured choiceson the selection screen are generally considered to be the moreaccessible ones.Each class starts out with a different set of skills and items, but fromthere you can shape them as you will. Note that due to peculiarities ofsize or body shape, some characters start with a different inventory.
The Gladiator has been trained to fight in the ring, and so is versedin the art of fighting but is not so good at anything else. In fact,Gladiators have never learned anything except bashing monsters withheavy things. They start with a nasty weapon, a small shield, light
The Gladiator has been trained to fight in the ring, and so is versedin the art of fighting but is not so good at anything else. In fact,Gladiators have never learned anything except bashing monsters withheavy things. They start with a nasty weapon, a small shield, light
Berserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,should they prove worthy), but who forbids the use of spell magic. Theyusually enter the dungeon with an axe and a set of leather armour orrobes.
Berserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,should they prove worthy), but who forbids the use of spell magic. Theyusually enter the dungeon with an axe and dressed in animal skins.
Priests serve either Zin, the ancient and revered God of Law, orYredelemnul, the rather less pleasant God of Death. In addition, HillOrcs may choose to follow the Orc god Beogh instead. Priests enter thedungeon with a traditional weapon, a priestly robe, and a few healing
Priests serve either Zin, the ancient and revered God of Law, orYredelemnul, the rather less pleasant God of Death. In addition, HillOrcs may choose to follow the Orc god Beogh instead. Priests enter thedungeon with a traditional weapon, a priestly robe, and a few healing
The Chaos Knight is a fighter who chooses to serve one of the Gods ofChaos. There are three choices: Xom, Makhleb, or Lugonu. Xom is a veryunpredictable (and possibly psychotic) entity who rewards or punishesaccording to whim. Makhleb the Destroyer is a more purposeful God, whoappreciates destruction and offers a variety of very violent powers tothe faithful. Lugonu the Unformed rules over the Abyss, and grantsfollowers some control over that unpleasant place in return for
The Chaos Knight is a fighter who chooses to serve one of the Gods ofChaos. There are three choices: Xom, Makhleb, or Lugonu. Xom is a veryunpredictable (and possibly psychotic) entity who rewards or punishesaccording to whim. Makhleb the Destroyer is a more purposeful God, whoappreciates destruction and offers a variety of very violent powers tothe faithful. Lugonu the Unformed rules over the Abyss, and grantsfollowers some control over that unpleasant place in return for
The Death Knight is a fighter who aligns him or herself with the powersof death. There are two types of Death Knights: those who worship anddraw their abilities from the Death-God Yredelemnul, and those who study
The Death Knight is a fighter who aligns him or herself with the powersof death. There are two types of Death Knights: those who worship anddraw their abilities from the Death-God Yredelemnul, and those who study
The Crusader is a decent fighter who can use the magical arts ofenchantment to become more dangerous in battle. Crusaders start out
The Crusader is a decent fighter who can use the magical arts ofenchantment to become more dangerous in battle. Crusaders start out
Elementalists, Venom Mages, Transmuters and Warpers. Magicians arethe best at using magic. They start with a knife, a robe, and a book
Elementalists, Venom Mages, Transmuters and Warpers. Magicians arethe best at using magic. They start with a knife, a robe, and a book
spell (since enchantments do not deal with direct attacks). Instead,they begin with the "Corona" spell and some enchanted darts, whichshould help them out until they can use the higher level enchantment
spell (since enchantments do not deal with direct attacks). Instead,they begin with the "Corona" spell and some enchanted darts, whichshould help them out until they can use the higher level enchantment
The Thief is one of the trickiest classes to play. Thieves start outwith a large variety of useful skills, and need to use all of them tosurvive. Thieves start with a short sword, a hand crossbow, some darts,and light armour.
The Thief is one of the trickiest classes to play. Thieves start outwith a large variety of useful skills, and need to use all of them tosurvive. They enter the Dungeon with a short sword, a hand crossbow,some darts, and light armour.
The Hunter is a type of fighter who specialises in missile weapons. AHunter starts with either some throwing weapons or a ranged weapon and
The Hunter is a type of fighter who specialises in missile weapons. AHunter starts with either some throwing weapons or a ranged weapon and
they've travelled around becoming "jacks-of-all-trades, masters ofnone". They start the game with a large assortment of skills and maybesome small items they picked up along the way, but, other than that,they're pretty much on their own. Non-human wanderers might not evenknow which skills they have (since they haven't quite learned enoughfor one full level), and therefore make for an additional challenge.You shouldn't expect human wanderers to be easy, either, as this class
they've travelled around becoming "jacks-of-all-trades, masters ofnone". They start the game with a large assortment of skills and maybesome small items they picked up along the way, but, other than that,they're pretty much on their own. Non-human wanderers might not evenknow which skills they have (since they haven't quite learned enoughfor one full level), and therefore make for an additional challenge.You shouldn't expect Human Wanderers to be easy, either, as this class
don't get a long run advantage by starting out with a high fightingskill). The first two levels of fighting skill can be obtained by
don't get a long run advantage by starting out with a high fightingskill). The first two levels of fighting skill can be obtained by
etc). Unarmed combat is particularly difficult to use in combinationwith heavy armour or shields or very big weapons. As with fighting, thefirst two levels of this skill can be obtained by training it against
etc). Unarmed combat is particularly difficult to use in combinationwith heavy armour or shields or very big weapons. As with fighting, thefirst two levels of this skill can be obtained by training it against
There are also individual skills for each different type of magic; thehigher the skill, the more powerful the spell. Multidisciplinary spells
There are also individual skills for each different type of magic; thehigher the skill, the more powerful the spell. Multidisciplinary spells
Body armours come in two types: heavy and light. Heavy armours givesome reliable protection from damage (in contrast to light armours),but have several disadvantages.
Body armours come in two types: heavy and light. Heavy armours givesome reliable protection from damage (in contrast to light armours),but have several disadvantages.
Evasion modifier. All armours with Ev penalty of 0 or -1 are consideredlight, and all others are considered heavy -- except for Elven armour(which is light).
Evasion modifier. Most armours with EV penalty of 0 or -1 are consideredlight, and all others are considered heavy -- except for Elven armour(which is light).
Armour skill is high enough to offset the EV penalty, even a heavyarmour will train Dodging. Also, Armour skill helps mitigate the badeffects of heavy armour on spellcasting. A really high Armour skill willalso increase the AC provided by other types of armour (gloves, cloaks,etc.).
Armour skill is high enough to offset the EV penalty, even a heavyarmour will train Dodging. Also, Armour skill helps mitigate the badeffects of heavy armour on spellcasting. A really high Armour skill willalso increase the AC provided by other types of armour (gloves, cloaks,etc.).
Helps you avoid being noticed. Try not to wear heavy armour or beencumbered if you want to be stealthy. Large creatures (like Trolls)are bad at stealth. The big exception are Nagas, which are unusuallystealthy. Stealth is trained by walking around lightly armoured, and
Helps you avoid being noticed. Try not to wear heavy armour or beencumbered if you want to be stealthy. Large creatures (like Trolls)are bad at stealth. The big exception are Nagas, which are unusuallystealthy. Stealth is trained by walking around lightly armoured, and
often find hidden things without actively looking for them. Note thatyou scan your vicinity in every move (not just with commands like 's','.' or '5'). Without (or with low) Traps & Doors skill, you search onlythe eight adjacent squares. The area covered gets larger with higher
often find hidden things without actively looking for them. Note thatyou scan your vicinity in every move (not just with commands like 's','.' or '5'). Without (or with low) Traps & Doors skill, you search onlythe eight adjacent squares. The area covered gets larger with higher
An easy-to-learn skill which affects your ability to call on your Godfor aid. Those skilled at invoking have reduced fail rates and producemore powerful effects. Some Gods (such as Trog) do not require followers
An easy-to-learn skill which affects your ability to call on your godfor aid. Those skilled at invoking have reduced fail rates and producemore powerful effects. Some gods (such as Trog) do not require followers
Like Spellcasting, this skill also affects your supply of magic (MP),though Invocations gives a bit less than Spellcasting in this regard.In any case, these two effects are not cumulative: the highercontribution of Spellcasting or Invocations is used.
Like Spellcasting, this skill also affects your supply of magic, thoughInvocations gives a bit less than Spellcasting in this regard. In anycase, these two effects are not cumulative: the higher contribution ofSpellcasting or Invocations is used.
This skill lets you use wands much more effectively, in terms of bothdamage and precision. Furthermore, with high Evocations, you can easilydeduce the number of charges in a wand through usage. Similarly, allother items that have certain powers (like crystal balls) work betterfor characters trained in this skill. Like Invocations, Evocations is
This skill lets you use wands much more effectively, in terms of bothdamage and precision. Furthermore, with high Evocations, you can easilydeduce the number of charges in a wand through usage. Similarly, allother items that have certain powers (like crystal balls) work betterfor characters trained in this skill. Like Invocations, Evocations is
Crawl has many commands to be issued by single key strokes. This canbecome confusing, since there are also several modes; here is the full
Crawl has many commands to be issued by single key strokes. This canbecome confusing, since there are also several modes; here is the full
interface options; such options are mentioned in the list. For adescription of them, please look into options_guide.txt. For a more
interface options; such options are mentioned in the list. For adescription of them, please look into options_guide.txt. For a more
direction Moves one square, direction is either one ofthe numpad cursor keys (try both Numlock on and
direction Moves one square, direction is either one ofthe numpad cursor keys (try both Numlock on and
G Interlevel travel (to arbitrary dungeon levelsor waypoints). Remembers old destinations if
G Interlevel travel (to arbitrary dungeon levelsor waypoints). Remembers old destinations if
o Auto-explore. Setting the option explore_greedyto true makes auto-explore run to interestingitems (those that get picked up automatically)or piles (checking the contents).Autoexploration will open doors on its own
o Auto-explore. Setting the option explore_greedyto true makes auto-explore run to interestingitems (those that get picked up automatically)or piles (checking the contents).Autoexploration will open doors on its own
Ctrl-direction Tries to untrap a known trap on the specifiedor * direction square, else opens/closes door if there is one,else attacks without move (even if no monster is
Ctrl-direction Tries to untrap a known trap on the specifiedor * direction square, else opens/closes door if there is one,else attacks without move (even if no monster is
This annotation is then listed in the dungeonoverview (Ctrl-O) and also shown whenever youenter that level again. If you use this commandwhen standing on a staircase, you may also
This annotation is then listed in the dungeonoverview (Ctrl-O) and also shown whenever youenter that level again. If you use this commandwhen standing on a staircase, you may also
Targeting mode is similar to examining surroundings. It is activatedwhenever you fire projectiles, zap a wand, or cast spells which usetargets. All of the commands described for examination of surroundings
Targeting mode is similar to examining surroundings. It is activatedwhenever you fire projectiles, zap a wand, or cast spells which usetargets. All of the commands described for examination of surroundings
! Fire at cursor position, and stop there withslightly reduced impact. This can be useful toavoid damaging pets, or to attack submergedwater creatures.
! Fire at cursor position, and stop there withslightly reduced impact. This can be useful toavoid damaging pets, or to attack submergedwater creatures.
still in sight; and else fire at the cursorposition. Together with the default_target
still in sight; and else fire at the cursorposition. Together with the default_target
(, ) These two commands allow you to changeammunition while targeting. The choice issubject to the fire_order option. Usually, youchange missiles according to your launcher; i.e.when wielding a bow, ( and ) will cycle through
(, ) These two commands allow you to changeammunition while targeting. The choice issubject to the fire_order option. Usually, youchange missiles according to your launcher; i.e.when wielding a bow, ( and ) will cycle through
Shift-Direction Fire straight in that direction. You can goback to the old targeting mode (allowingstraight firing by pressing just the direction
Shift-Direction Fire straight in that direction. You can goback to the old targeting mode (allowingstraight firing by pressing just the direction
When dropping (with the drop_mode=multi option), the drop menu acceptsseveral shortcuts. The same applies to the pickup menu. In thefollowing, if an item is already selected, the key will deselect it
When dropping (with the drop_mode=multi option), the drop menu acceptsseveral shortcuts. The same applies to the pickup menu. In thefollowing, if an item is already selected, the key will deselect it
The stats area has room for showing the enchantments which you currentlyenjoy or have to suffer. Quite generally, these are only shown fortemporary effects. So a Kenku's native flying ability is not noted, and
The stats area has room for showing the enchantments which you currentlyenjoy or have to suffer. Quite generally, these are only shown fortemporary effects. So a Kenku's native flying ability is not noted, and
Pray You are praying. Any action taken under prayer is donein the name of your god. For example, chopping up acorpse offers it. Depending on the scope of your
Pray You are praying. Any action taken under prayer is donein the name of your god. For example, chopping up acorpse offers it. Depending on the scope of your
Lev You levitate, i.e. hover a few inches above the ground.While enough to cross water and lava, movement is notcompletely controlled. It will usually time out.
Lev You levitate, i.e. hover a few inches above the ground.While enough to cross water and lava, movement is notcompletely controlled. It will usually time out.
Fly You fly, gaining the benefits of levitation with none ofthe drawbacks. This is only accessible for experiencedKenku, lucky Draconians, characters using Dragon form,or those levitating while wearing an amulet of
Fly You fly, gaining the benefits of levitation with none ofthe drawbacks. This is only accessible for experiencedKenku, lucky Draconians, characters using Dragon form,or those levitating while wearing an amulet of
Rot This is a very harmful, necromantic ailment. You willlose maximum health points over time. Only potions ofhealing restore these. The rotting itself is cureditself if the maximal health is back to its initial
Rot This is a very harmful, necromantic ailment. You willlose maximum health points over time. Only potions ofhealing restore these. The rotting itself is cureditself if the maximal health is back to its initial
the Human standard. Please note that many things affect how quick a characterwill actually learn a skill. Thus the numbers below are good enough for
the Human standard. Please note that many things affect how quick a characterwill actually learn a skill. Thus the numbers below are good enough for
Note that the header of init.txt contains these lines. (It contains somemore options for using other old settings.) The options are commented out,so you just need to remove the # in front in order to activate them. Youcan choose to use only part of these options. In case you decide to usethe old keyset, be aware that D is also a synonym for 'yes' in the
Note that the header of init.txt contains these lines. (It contains somemore options for using other old settings.) The options are commented out,so you just need to remove the # in front in order to activate them. Youcan choose to use only part of these options. In case you decide to usethe old keyset, be aware that D is also a synonym for 'yes' in the
Dungeon Crawl Stone Soup is a game of dungeon exploration, combat and magic,involving characters of diverse skills, worshipping deities of great power andcaprice. To win, you'll need to be a master of tactics and strategy, and
Dungeon Crawl Stone Soup is a game of dungeon exploration, combat and magic,involving characters of diverse skills, worshipping deities of great power andcaprice. To win, you'll need to be a master of tactics and strategy, and
You can play Crawl online, both competing with other players and watchingthem. Check the homepage at crawl.akrasiac.org for details, includinginformation about additional servers. You just need a ssh or telnet console;on Windows, the \key{PuTTY} program works very well. Read docs/ssh_guide.txt
You can play Crawl online, both competing with other players and watchingthem. Check the homepage at http://crawl.akrasiac.org/ for details, includinginformation about additional servers. You just need a ssh or telnet console;on Windows, the PuTTY program works very well. Read docs/ssh_guide.txt
and there you can find both trackers to add bug reports, feature requests, orupload patches, as well as sources and binaries. This is the best way to report
and there you can find both trackers to add bug reports, feature requests, orupload patches, as well as sources and binaries. This is the best way to report
It is polite to flag your post with -crawl- as other games are discussed overthere as well. This is a good place to ask general questions, both from new
It is polite to flag your post with -crawl- as other games are discussed overthere as well. This is a good place to ask general questions, both from new
What you have downloaded is a descendant of Linley's Dungeon Crawl. Developmentof the main branch stalled at version 4.0.0b26, with a final alpha of 4.1 beingreleased by Brent Ross in 2005. Since 2006, the Dungeon Crawl Stone Soup teamhas been continuing the development. See the CREDITS in the main folder for amyriad of contributors, past and present; license.txt contains the legal blurb.
This is a descendant of Linley's Dungeon Crawl. Development of the main branchstalled at version 4.0.0b26, with a final alpha of 4.1 being released by BrentRoss in 2005. Since 2006, the Dungeon Crawl Stone Soup team has been continuingthe development. See the CREDITS in the main folder for a myriad ofcontributors, past and present; license.txt contains the legal blurb.
Dungeon Crawl Stone Soup is an open source, freeware roguelike. It is supportedon Linux, Windows, OS/X and, to a lesser extent, on DOS. The source should
Dungeon Crawl Stone Soup is an open source, freeware roguelike. It is supportedon Linux, Windows, OS X and, to a lesser extent, on DOS. The source should
There is a beta server around hosting the most recent version of the currentcode; the akrasiac page links to it. Besides finding bugs, ideas on how toimprove interface or gameplay are welcome as well.
There is a beta server around hosting the most recent version of the currentcode; http://crawl.akrasiac.org/ links to it. Besides finding bugs, ideas onhow to improve interface or gameplay are welcome as well.
Crawl uses many hand-drawn (but often randomised) maps. Making them is fun andeasy. It's best to start with simple entry vaults (glance throughdat/entry.des for a first impression). Later, you may want to readdocs/level_design.txt for the full power. If you're ambitious, new maps for
Crawl uses many hand-drawn (but often randomised) maps. Making them is fun andeasy. It's best to start with simple entry vaults (glance throughdat/entry.des for a first impression). Later, you may want to readdocs/level_design.txt for the full power. If you're ambitious, new maps for
Monster talking provides a lot of flavour. Just like vaults, speech dependsupon a large set of entries. Since most of the speech has been outsourced, you
Monster talking provides a lot of flavour. Just like vaults, speech dependsupon a large set of entries. Since most of the speech has been outsourced, you
Since version 0.4, tiles are integrated within Crawl. Having variants ofoften-used glyphs is always good. If you want to give this a shot, please
Since version 0.4, tiles are integrated within Crawl. Having variants ofoften-used glyphs is always good. If you want to give this a shot, please