#nullable enable
namespace TagFighter.Effects.Steps
{
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using TagFighter.Effects.ResourceLocationAccessors.ContextRegisters;
[StepType(StepTypeAttribute.GetterStep)]
public class ContextResourceGet : OutputStep<double>
{
[CareBoo.Serially.TypeFilter(derivedFrom: typeof(Resources.Resource<>))]
public CareBoo.Serially.SerializableType? Resource;
[CareBoo.Serially.TypeFilter(derivedFrom: typeof(ContextRegister<>))]
public CareBoo.Serially.SerializableType? Register;
public override double Run(EffectInput blackBoard) {
if (!IsValid || Register == null || Resource == null) {
UnityEngine.Debug.LogError($"{this} Inner types are null");
return 0;
}
var getSpecificMethod = typeof(ContextResourceGet).GetMethod(nameof(GetSpecific), BindingFlags.NonPublic | BindingFlags.Instance).
MakeGenericMethod(Resource.Type, Resource.Type.BaseType.GetGenericArguments()[0], Register.Type);
var value = getSpecificMethod.Invoke(this, new object[] { blackBoard });
return (int)value;
}
public double Test(EffectInput[] Data) {
return 0;
}
int GetSpecific<TResource, TUnitType, TContextRegister>(EffectInput blackBoard)
where TResource : Resources.Resource<TUnitType>
where TUnitType : Resources.IUnitType
where TContextRegister : IContextRegister {
return blackBoard != null ? blackBoard.Context.GetResource<TResource, TUnitType, TContextRegister>().AsPrimitive() : 0;
}
public override IEnumerable<IPort> Inputs => Enumerable.Empty<IPort>();
public override string ToString() {
var resourceName = Resource == null || Resource.Type == null ? "*" : Resource.Type.Name;
var registerName = Register == null || Register.Type == null ? "*" : Register.Type.Name;
return $"Context.Get.{resourceName}.{registerName}";
}
public override bool IsValid {
get {
return Register != null && Register.Type != null && Resource != null && Resource.Type != null;
}
}
public override EffectStepNodeData ToData() {
var effectStepNodeData = base.ToData();
effectStepNodeData.Resource = Resource;
effectStepNodeData.Register = Register;
return effectStepNodeData;
}
public override bool FromData(EffectStepNodeData effectStepNodeData, Dictionary<string, EffectStepNode> guidToNode) {
base.FromData(effectStepNodeData, guidToNode);
Resource = effectStepNodeData.Resource;
Register = effectStepNodeData.Register;
return true;
}
}
}