#nullable enable
namespace TagFighter.Effects.Steps
{
using System.Collections.Generic;
using System.Linq;
[StepType(StepTypeAttribute.OperatorStep)]
public class Operate : OutputStep<double>
{
[UnityEngine.SerializeField]
MultiPort<double> _in = new();
[UnityEngine.SerializeReference, CareBoo.Serially.ShowSerializeReference]
public IResourceOperator? Operator;
[UnityEngine.SerializeField]
List<double> _const = new();
public override IEnumerable<IPort> Inputs {
get {
yield return _in;
}
}
public override string ToString() {
var operatorName = Operator == null ? "*" : Operator.GetType().Name;
var constName = _const.Count == 0 ? "" : $"({string.Join(",", _const)})";
return $"{operatorName}{constName}";
}
public override bool IsValid => Operator != null;
public override double Run(EffectInput blackBoard) {
if (!IsValid || Operator == null) {
UnityEngine.Debug.LogError($"{this} Inner types are null");
return default;
}
var result = Operator.OperateEnum(_in.Nodes.Select(getter => getter.Run(blackBoard)).Concat(_const));
return result;
}
public override EffectStepNodeData ToData() {
var effectStepNodeData = base.ToData();
effectStepNodeData.Const = _const;
effectStepNodeData.Operator = Operator;
return effectStepNodeData;
}
public override bool FromData(EffectStepNodeData effectStepNodeData, Dictionary<string, EffectStepNode> guidToNode) {
base.FromData(effectStepNodeData, guidToNode);
_const = effectStepNodeData.Const ?? new();
Operator = effectStepNodeData.Operator;
return true;
}
}
}