#nullable enable
namespace TagFighter.Effects.Steps
{
using System.Collections.Generic;
[StepType(StepTypeAttribute.GetterStep)]
public class CircleAreaGet : OutputStep<IAreaOfEffect>
{
[UnityEngine.SerializeField]
SinglePort<double> _radius = new() {
DisplayName = "Radius"
};
public override IEnumerable<IPort> Inputs {
get {
yield return _radius;
}
}
public override string ToString() => "Circle AOE";
public override IAreaOfEffect Run(EffectInput blackBoard) => new CircleArea() {
Radius = (float)(_radius.Node != null ? _radius.Node.Run(blackBoard) : default),
};
public override bool IsValid => true;
}
}